static void Main(string[] args) { int times = 20; int clursters = 3; List <Spot> jClusts = (new SpotBuilder()).ExcutePharshing(); Console.WriteLine("[Total Allocated Classes : " + jClusts.Count + "]"); Console.Write("[Receive Number of Clursters] : "); clursters = int.Parse(Console.ReadLine()); Console.WriteLine("[ >" + clursters + "< Clursters Setted ]"); Console.Write("[How Many Times to Clurstering] : "); times = int.Parse(Console.ReadLine()); Console.WriteLine("[ >" + times + "< Time Iterate Clurstering ]"); RenderWindow app = new RenderWindow(new VideoMode(1728, 864), "Clustering", Styles.Default); WorldSpace2D worldSpace2D = new WorldSpace2D(clursters, jClusts); worldSpace2D.PrintInfo(app); for (int i = 0; i < times; i++) { app.Clear(); // Process events app.DispatchEvents(); Console.WriteLine("[" + i + " Times Iteration]"); worldSpace2D.Clustering(app); worldSpace2D.PrintInfo(app); worldSpace2D.PrintImportantInfo(app); // Update the window app.Display(); } Console.WriteLine("[ Clurstering Completed, Press EnterKey to Close ]"); Console.ReadLine(); }
public void Covariance() { WorldSpace2D a = new WorldSpace2D(10, 20); WorldSpace b = a; Assert.That(b.Z, Is.EqualTo(0)); Assert.That(b.X, Is.EqualTo(10)); Assert.That(b.Y, Is.EqualTo(20)); WorldSpace c = new WorldSpace(10, 20, 0); WorldSpace2D d = c; Assert.That(d.X, Is.EqualTo(10)); Assert.That(d.Y, Is.EqualTo(20)); WorldSpace e = (10, 20, 0); Assert.That(e.X, Is.EqualTo(10)); Assert.That(e.Y, Is.EqualTo(20)); Assert.That(e.Z, Is.EqualTo(0)); WorldSpace2D f = (10, 20); Assert.That(f.X, Is.EqualTo(10)); Assert.That(f.Y, Is.EqualTo(20)); Assert.That(a == b); Assert.That(b == a); Assert.That(b == c); Assert.That(c == b); Assert.That(c == d); Assert.That(d == c); Assert.That(d == f); Assert.That(f == d); }
public void CanEnumerateRanges() { var map = new Map2D <float>(); map[1, 2] = 4.0f; var begin = new WorldSpace2D(0, 0); var end = new WorldSpace2D(4, 4); Assert.That(map.Within(begin, end).Any()); Assert.That(map.Within(begin, end).Any(i => Math.Abs(i - 4.0f) < 0.001)); }
public void SupportsUnloading() { var map = new Map2D <float>(); map[0, 0] = 2.0f; map[16, 16] = 2.0f; map[33, 33] = 4.0f; Assert.AreEqual((16 * 16) * 3, map.Count); var begin = new WorldSpace2D(0, 0); var end = new WorldSpace2D(33, 33); map.UnloadArea(begin, end); Assert.AreEqual(0, map.Count); }
public void SupportsUnloadingWithPersistance() { var map = new Map2D <float>(); map[0, 0] = 2.0f; map[16, 16] = 2.0f; map[33, 33] = 4.0f; Assert.AreEqual((16 * 16) * 3, map.Count); map.MakePersistant((1, 1)); var begin = new WorldSpace2D(0, 0); var end = new WorldSpace2D(33, 33); map.UnloadArea(begin, end); // One chunk left Assert.AreEqual((16 * 16), map.Count); }
public void KeyIdentity() { WorldSpace a = new WorldSpace(1, 2, 3); WorldSpace b = new WorldSpace(1, 2, 3); var dict = new Dictionary <WorldSpace, string>(); dict.Add(a, a.ToString()); Assert.Throws <ArgumentException>(() => dict.Add(b, b.ToString())); Assert.That(dict.Count == 1); WorldSpace2D c = new WorldSpace2D(1, 2); WorldSpace2D d = new WorldSpace2D(1, 2); var dict2D = new Dictionary <WorldSpace2D, string>(); dict2D.Add(c, d.ToString()); Assert.Throws <ArgumentException>(() => dict2D.Add(d, d.ToString())); Assert.That(dict2D.Count == 1); }