예제 #1
0
    private void SelectWorld(WorldSelectionItem item)
    {
        WorldConfig itemData = item._data;

        if (itemData.status == E_WORLD_STATUS.ACTIVE ||
            itemData.status == E_WORLD_STATUS.UNLOCKED)
        {
            GameModel.Instance.activeWorldId = itemData.id;
            OnSelectWorld();
        }
    }
예제 #2
0
    protected override void CreateItems()
    {
        base.CreateItems();

        float runningPosition = 0f;

        for (int index = 1; index <= ConfigModel.Instance.GetWorldsConfig().Count; index++)
        {
            WorldConfig worldConfig   = ConfigModel.Instance.GetWorldConfigForID(index);
            GameObject  childListItem = Instantiate <GameObject>(listItem);
            childListItem.transform.SetParent(holder);
            childListItem.transform.localScale    = Vector3.one;
            childListItem.transform.localPosition = new Vector3(runningPosition, 0f, 0);
            runningPosition += itemWidth + space;

            IListItem iListItem = childListItem.GetComponent <IListItem>();
            iListItem.UpdateListItem(worldConfig);

            items.Add(iListItem);
        }

        for (int index = 0; index < items.Count; index++)
        {
            WorldSelectionItem wsItem = items[index] as WorldSelectionItem;
            wsItem.playBtn2.onClick.AddListener(() =>
            {
                SelectWorld(wsItem);
            });
            wsItem.unlockBtn.onClick.AddListener(() =>
            {
                if (GameModel.Instance.diamondCount >= wsItem._data.diamondsRequired)
                {
                    GameModel.Instance.lastUnlockedWorldId = wsItem._data.id;
                    GameModel.Instance.activeWorldId       = wsItem._data.id;
                    Events.instance.Raise(new UpdateDiamondEvent(-wsItem._data.diamondsRequired, true));
                    SaveDataModel.Instance.SaveToDisk();

                    UpdateAll();
                }
            });
        }
    }