private void OnTriggerEnter2D(Collider2D collider) { if (collider.name.Equals("Player")) { if (collider.GetType() == typeof(BoxCollider2D)) { worldScript.load("MainMenu"); } } else if (collider.name.Equals("Enemy") || collider.name.Equals("StoneEnemy")) { EnemyMovement enemy = collider.transform.gameObject.GetComponent <EnemyMovement>(); enemy.destroySelf(); } }