protected override void OnLoad(EventArgs e) { base.OnLoad(e); world = WorldRenderer.Create(ColladaGeometry.LoadDAE("Assets/room.dae")); Box = PhysicsObjectRenderer.Create(ColladaGeometry.LoadDAE("Assets/box.dae")); Box.BuildDisplayList(); InitializeOpenGL(); Mouse.ButtonDown += MouseClick; //build the world world.BuildDisplayList(); world.AddToPhysics(physics_world); icons[0] = ImageLoader.LoadTexture("Assets/InterfaceTextures/AI Spawn.png"); icons[1] = ImageLoader.LoadTexture("Assets/InterfaceTextures/Camera.png"); icons[2] = ImageLoader.LoadTexture("Assets/InterfaceTextures/Physics Spawn.png"); icons[3] = ImageLoader.LoadTexture("Assets/InterfaceTextures/Waypoint Logo.png"); }