public void NewWorld() { Pathfinding.SetUp(); GridHolder.GenerateGrid(); WorldPainter.RemoveWorld(); WorldPainter.PaintWorld(); Pathfinding.SwitchToManhattan(); NewWorldCreated?.Invoke(); FindObjectOfType <FollowCam>().enabled = true; SetGameState(GameState.play); }
public void Awake() { if (INSTANCE == null) { INSTANCE = this; } else { if (INSTANCE != this) { Destroy(this.gameObject); } } ServiceLocator.SetDebugProvider(new NullDebugProvider()); ServiceLocator.SetAudioProvider(new RealAudioProvider()); ServiceLocator.GetAudioProvider().PlaySoundEvent("Ambience", true); FindObjectOfType <Rules>().SetRules(); ruleSet = ruleSet.CreateClone(); GridHolder.GenerateGrid(); WorldPainter.PaintWorld(); Pathfinding.SwitchToManhattan(); SetGameState(GameState.play); }