protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } var keys = Keyboard.GetState(); var root = viewedChunk.root; if (keys.IsKeyDown(Keys.S) || keys.IsKeyDown(Keys.Down)) { viewedChunk = WorldOperations.getChunk(chunkSize, world, root.Item1, root.Item2 + 1); } if (keys.IsKeyDown(Keys.W) || keys.IsKeyDown(Keys.Up)) { viewedChunk = WorldOperations.getChunk(chunkSize, world, root.Item1, root.Item2 - 1); } if (keys.IsKeyDown(Keys.D) || keys.IsKeyDown(Keys.Right)) { viewedChunk = WorldOperations.getChunk(chunkSize, world, root.Item1 + 1, root.Item2); } if (keys.IsKeyDown(Keys.A) || keys.IsKeyDown(Keys.Left)) { viewedChunk = WorldOperations.getChunk(chunkSize, world, root.Item1 - 1, root.Item2); } base.Update(gameTime); }
protected override void Initialize() { base.Initialize(); //set up screen _graphics.PreferredBackBufferWidth = screenWidth; _graphics.PreferredBackBufferHeight = screenHeight; _graphics.ApplyChanges(); world = WorldOperations.generateWorld(worldSize); viewedChunk = WorldOperations.getChunk(chunkSize, world, 0, 0); }