예제 #1
0
        /// <summary>
        /// Creates a new instance of Content.
        /// </summary>
        /// <param name="basePath">Path to client directory.</param>
        /// <param name="device">A GraphicsDevice instance.</param>
        private Content(string basePath, GraphicsDevice device)
        {
            this.BasePath = basePath;
            this.Device = device;

            UIGraphics = new UIGraphicsProvider(this, Device);
            AvatarMeshes = new AvatarMeshProvider(this, Device);
            AvatarBindings = new AvatarBindingProvider(this);
            AvatarTextures = new AvatarTextureProvider(this, Device);
            AvatarSkeletons = new AvatarSkeletonProvider(this);
            AvatarAppearances = new AvatarAppearanceProvider(this);
            AvatarOutfits = new AvatarOutfitProvider(this);
            AvatarAnimations = new AvatarAnimationProvider(this);
            AvatarPurchasables = new AvatarPurchasables(this);
            AvatarHandgroups = new HandgroupProvider(this, Device);

            WorldObjects = new WorldObjectProvider(this);
            WorldFloors = new WorldFloorProvider(this);
            WorldWalls = new WorldWallProvider(this);
            WorldObjectGlobals = new WorldGlobalProvider(this);

            Audio = new Audio(this);

            Init();
        }
예제 #2
0
 private VisualEffect GetEffectResource(string name)
 {
     if (!_ResourcesCache.ContainsKey(name))
     {
         _ResourcesCache.Add(name, WorldObjectProvider.GetWorldObject <GameObject>(name).GetComponent <VisualEffect>());
     }
     return(_ResourcesCache[name]);
 }
예제 #3
0
 public void Spawn()
 {
     for (int i = 0; i < this.transform.childCount; i++)
     {
         var obj = Instantiate(WorldObjectProvider.GetWorldObject <GameObject>("Pickup"), this.transform.GetChild(i), false);
         obj.transform.localPosition = Vector3.zero;
         obj.transform.localRotation = Quaternion.identity;
     }
 }
예제 #4
0
 private void AddFollower(PickupItem item)
 {
     if (FollowersCount < MaxFollowers)
     {
         var follower = Instantiate(WorldObjectProvider.GetWorldObject <GameObject>("Follower")).GetComponent <PlayerFollower>();
         follower.Index = FollowersCount;
         _Followers.Add(follower);
         FollowersCount++;
     }
 }
예제 #5
0
    public void Refresh()
    {
        var source = WorldObjectProvider.GetWorldObject <GameObject>(this.CleanName);

        if (source != null)
        {
            var obj = Instantiate(source, this.transform, false);
            obj.name           = this.CleanName + "_" + WorldObjectProvider.CurrentWorld;
            obj.hideFlags      = HideFlags.DontSave;
            _CurrentGameObject = obj;
        }
        else
        {
            _CurrentGameObject = null;
        }

        if (this.transform.childCount > 0)
        {
#if UNITY_EDITOR
            if (Application.isPlaying)
            {
                for (int i = this.transform.childCount - 1; i >= 0; i--)
                {
                    if (_CurrentGameObject != this.transform.GetChild(i).gameObject)
                    {
                        Destroy(this.transform.GetChild(i).gameObject);
                    }
                }
            }
            else
            {
                UnityEditor.EditorApplication.delayCall += () => {
                    if (this != null)
                    {
                        for (int i = this.transform.childCount - 1; i >= 0; i--)
                        {
                            if (_CurrentGameObject != this.transform.GetChild(i).gameObject)
                            {
                                DestroyImmediate(this.transform.GetChild(i).gameObject);
                            }
                        }
                    }
                };
            }
#else
            for (int i = this.transform.childCount - 1; i >= 0; i--)
            {
                if (_CurrentGameObject != this.transform.GetChild(i).gameObject)
                {
                    Destroy(this.transform.GetChild(i).gameObject);
                }
            }
#endif
        }
    }
예제 #6
0
        /// <summary>
        /// Creates a new instance of Content.
        /// </summary>
        /// <param name="basePath">Path to client directory.</param>
        /// <param name="device">A GraphicsDevice instance.</param>
        private Content(string basePath, GraphicsDevice device)
        {
            this.BasePath = basePath;
            this.Device = device;

            Changes = new ChangeManager();

            UIGraphics = new UIGraphicsProvider(this);
            AvatarMeshes = new AvatarMeshProvider(this, Device);
            AvatarBindings = new AvatarBindingProvider(this);
            AvatarTextures = new AvatarTextureProvider(this, Device);
            AvatarSkeletons = new AvatarSkeletonProvider(this);
            AvatarAppearances = new AvatarAppearanceProvider(this);
            AvatarOutfits = new AvatarOutfitProvider(this);
            AvatarAnimations = new AvatarAnimationProvider(this);
            AvatarPurchasables = new AvatarPurchasables(this);
            AvatarHandgroups = new HandgroupProvider(this, Device);
            AvatarCollections = new AvatarCollectionsProvider(this);
            AvatarThumbnails = new AvatarThumbnailProvider(this, Device);

            WorldObjects = new WorldObjectProvider(this);
            WorldFloors = new WorldFloorProvider(this);
            WorldWalls = new WorldWallProvider(this);
            WorldObjectGlobals = new WorldGlobalProvider(this);
            WorldCatalog = new WorldObjectCatalog();

            Audio = new Audio(this);
            GlobalTuning = new Tuning(Path.Combine(basePath, "tuning.dat"));

            Init();
        }
예제 #7
0
 public void Refresh()
 {
     ControlledRenderer.sharedMaterial = WorldObjectProvider.GetWorldObject <Material>(MaterialName);
 }