void showWorldEditor() { // World edit mode change not allowed while something is selected if (!Draggable.HasSelection) { IsWorldEditorActive = !IsWorldEditorActive; objectListUI.gameObject.SetActive(IsWorldEditorActive); if (!IsWorldEditorActive) { worldEditorInsturctions.GetComponent <Animator>().SetTrigger("close"); } else { worldEditorInsturctions.GetComponent <Animator>().SetTrigger("pop"); } if (IsWorldEditorActive && !isInitialized) { objectListUI.Initalize(netManager.spawnPrefabs); isInitialized = true; } } }