// Start is called before the first frame update void Awake() { gameController = WorldMethods.GetGameController(); inputController = WorldMethods.GetInputController(); unitManager = WorldMethods.GetUnitManager(); seasonManager = WorldMethods.GetSeasonManager(); //Reduce the speed to an appropriate level for the engine realUnitSpeed = unitSpeed * gameController.realUnitSpeedFactor; }
void Start() { GameController = GameObject.Find("GameController").GetComponent <GameController> (); UIController = GameObject.Find("UIController").GetComponent <UIController>(); unitManager = WorldMethods.GetUnitManager(); }