/// <summary> /// 服务器发送角色复活消息 /// </summary> /// <param name="role"></param> /// <param name="roleId"></param> private void SendRoleResurgence(Role role, int roleId) { WorldMap_OtherRoleResurgenceProto proto = new WorldMap_OtherRoleResurgenceProto(); proto.RoleId = roleId; role.Client_Socket.SendMsg(proto.ToArray(role.SocketSendMS)); }
public static WorldMap_OtherRoleResurgenceProto GetProto(byte[] buffer, bool isChild = false) { WorldMap_OtherRoleResurgenceProto proto = new WorldMap_OtherRoleResurgenceProto(); MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); } ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.RoleId = ms.ReadInt(); if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(proto); }
public static WorldMap_OtherRoleResurgenceProto GetProto(byte[] buffer) { WorldMap_OtherRoleResurgenceProto proto = new WorldMap_OtherRoleResurgenceProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.RoleId = ms.ReadInt(); } return(proto); }
public static WorldMap_OtherRoleResurgenceProto GetProto(MMO_MemoryStream ms, byte[] buffer) { WorldMap_OtherRoleResurgenceProto proto = new WorldMap_OtherRoleResurgenceProto(); ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.RoleId = ms.ReadInt(); return(proto); }