예제 #1
0
 void Awake()
 {
     instance = this;
     saveDefaultTransformData();
     openNewActFsm.gameObject.SetActive(false);
 }
 void OnEnable()
 {
     _editor = target as WorldMapEffectManager;
 }
예제 #3
0
 void OnDestroy()
 {
     instance = null;
 }