예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     if (DependencyLoader.DependencyCheck <InputSettings>(inputSettings, this, gameObject, debugger))
     {
         worldInput = gameObject.AddComponent <WorldInputController>() as WorldInputController;
         worldInput.SetDependencies(this, screenCam);
     }
 }
    protected override void DisposeCustomActions()
    {
        _instance = null;

        base.DisposeCustomActions();
    }