// Start is called before the first frame update void Start() { if (DependencyLoader.DependencyCheck <InputSettings>(inputSettings, this, gameObject, debugger)) { worldInput = gameObject.AddComponent <WorldInputController>() as WorldInputController; worldInput.SetDependencies(this, screenCam); } }
protected override void DisposeCustomActions() { _instance = null; base.DisposeCustomActions(); }