// Use this for initialization void Start() { worldGeneratorScript = WorldScript.Instance.worldGeneratorScript; RoadStartDistance = worldGeneratorScript.RoadStartDistance; objectTransform = transform; }
//public bool isCameraInBoundingRect = false; void Awake() { //Debug.Log("Map Awake " + GetInstanceID()); chunk = transform.root.gameObject; mapArrayGenerator = GetComponent <MapArrayGenerator>(); worldGeneratorScript = FindObjectOfType <WorldGeneratorScript>(); sceneryGenerators = GetComponents <SceneryGenerator>(); tilemapGenerator = GetComponent <TilemapGenerator>(); }
void Awake() { //Debug.Log("Connector Awake " + (GetInstanceID())); worldGeneratorScript = FindObjectOfType <WorldGeneratorScript>(); //Change to tag later chunk = transform.root.gameObject; mapArrayGenerator = GetComponentInParent <MapArrayGenerator>(); mapScript = GetComponentInParent <MapScript>(); edgeCollider = GetComponent <EdgeCollider2D>(); Vector2 screenSize = new Vector2(Screen.width, Screen.height); Vector2 enlargedScreenSize = new Vector2(bufferMultipliers.x * screenSize.x, bufferMultipliers.y * screenSize.y); enlargedScreenRect = new Rect(-(enlargedScreenSize - screenSize) / 2, enlargedScreenSize); }
// Use this for initialization void Start() { Instance = this; worldGeneratorScript = GetComponent <WorldGeneratorScript>(); }