public void UpdateBiomeOnMap() { if (myRoomImages != null) { for (int i = 0; i < myRoomImages.Length; ++i) { Destroy(myRoomImages[i].gameObject); } } int biomeSideSize = Data.myBiomeSideSize; myRoomImages = new Image[biomeSideSize * biomeSideSize]; Color transparent = Color.white; transparent.a = 0; for (int y = 0; y < biomeSideSize; ++y) { for (int x = 0; x < biomeSideSize; ++x) { Image img = Instantiate(myRoomImagePrefab, myGridLayoutGroup.transform); myRoomImages[y * biomeSideSize + x] = img; if (myWorldGeneration.GetCurrentActiveBiome().GetRoom(x, y) != null) { Color col = Color.grey; col.a = 0.25f; img.color = col; } else { img.color = transparent; } } } for (int i = 0; i < myVisitedRooms.Count; i++) { if (myVisitedRooms[i].GetBiome() == myWorldGeneration.GetCurrentActiveBiome()) { SetRoomVisited(myVisitedRooms[i]); } } }