// Use this for initialization void Awake() { // We are a singleton if (Instance != null) { Destroy(gameObject); return; } else { Instance = this; } if (applicationId == -1) { applicationId = Network.Utils.GetIPBasedApplicationId(); } Client = new ClientNetworking(socketSettings, applicationId); Client.OnConnect += OnConnect; onPlayerFullPacketListenerHandle = Client.AddListener <PlayerFullPacket>(OnPlayerFullPacket); worldEntityManager = new WorldEntityManager(Client); npcManager = new ClientNPCManager(Client, worldEntityManager); // don't set proxy manager up yet, as we want to wait for first player packet // as that is for *us* rather than proxy players Client.Connect(); }
public WorldEntityHub(WorldEntityManager worldEntityManager, MapListenerContainer container, IStateManager stateManager) { _worldEntityManager = worldEntityManager; _listenerContainer = container; _stateManager = stateManager; }
public ProxyManager(IClientNetworking client, WorldEntityManager worldEntityManager) { this.client = client; this.worldEntityManager = worldEntityManager; clientSettings = Resources.Load <ClientSettings>("ClientSettings"); client.AddListener <PlayerFullPacket>(OnPlayerFullPacket); }
/// <summary> /// Initializes the button with data from the world entity. /// </summary> /// <param name="entityName">The name of the entity.</param> /// <param name="buttonAction">The action taken when the button is clicked.</param> /// <param name="manager">The world entity manager for this type of entity.</param> public void Initialize(string entityName, ButtonAction buttonAction, WorldEntityManager manager) { this.entityName = entityName; this.buttonAction = buttonAction; this.manager = manager; var entityObject = manager.GetEntityObject(entityName); imageComponent.sprite = entityObject.Icon; }
public MapEntityListener(MapManager mapManager, IHubContext <WorldEntityHub> hubContext, WorldEntityManager worldEntityManager) { _mapManager = mapManager; _hubContext = hubContext; _worldEntityManager = worldEntityManager; _mapManager.MapStateChanged += OnMapStateChanged; _mapManager.WorldEntityRemoved += OnWorldEntitiesRemoved; _mapManager.WorldEntityAdded += OnWorldEntitiesAdded; MapId = _mapManager.Map.Id.ToString(); }
/// <summary> /// Sets up the list. /// </summary> protected void Start() { buttons = new List <GameObject>(); manager = GameManager.GetManagerByType(entityType); if (listType == WorldEntityListType.Unlocked) { manager.OnUnlockedListChanged += RefreshDisplay; } else { manager.OnAssignedListChanged += RefreshDisplay; } RefreshDisplay(); }
public override void PostConvert() { if (Spawner == null) { return; } if (WorldEntityManager.HasComponent(Spawner.ActorEntity, typeof(NetworkSyncSend))) { WorldEntityManager.AddComponentData(ActorEntity, new NetworkSyncSend()); } foreach (var p in PerksToApply) { p.Apply(Spawner); } }
public override void PostConvert() { WorldEntityManager.AddComponentData(ActorEntity, new GameStateData()); }
public ChatHub(WorldEntityManager worldEntityManager) { _worldEntityManager = worldEntityManager; }
public ClientNPCManager(IClientNetworking client, WorldEntityManager worldEntityManager) { this.client = client; this.worldEntityManager = worldEntityManager; client.AddListener <NPCFullPacket>(OnNPCFullPacket); }
public MapDataController(MapDataHandler mapDataHandler, WorldEntityManager entityManager) { _mapDataHandler = mapDataHandler; _entityManager = entityManager; }