public void AddElementToWorld <TElement>(TElement element) where TElement : IHasLocation { var wrapper = new ElementWrapper <TElement> { Element = element }; WorldElements.Add(wrapper); wrapper.PositionInWorld = DeterminePositionInWorld(element); //wrapper.PositionInWorld; }
public IEnumerable <IWorldElement <TElement> > ElementsInWorld <TElement>() where TElement : IHasLocation { return(WorldElements.OfType <IWorldElement <TElement> >().ToArray()); }