예제 #1
0
        /// <summary>
        /// Returns a string representation.
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            StringBuilder sb = new StringBuilder();

            sb.Append(base.ToString());
            sb.AppendLine("Fire Mission Index: " + fireMissionIndex);
            sb.AppendLine("Location: " + locationInWorldCoordinates.ToString());
            if (descriptor != null)
            {
                sb.AppendLine(descriptor.ToString());
            }
            sb.AppendLine("Velcoity: " + velocity.ToString());
            sb.AppendLine("Range: " + range);
            return(sb.ToString());
        }
예제 #2
0
        /// <summary>
        /// Returns a string representation.
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            StringBuilder sb = new StringBuilder();

            sb.Append(base.ToString());
            sb.AppendLine("Velcoity: " + velocity.ToString());
            sb.AppendLine("Location: " + locationInWorldCoordinates.ToString());
            if (descriptor != null)
            {
                sb.AppendLine(descriptor.ToString());
            }
            sb.AppendLine("Entity Location: " + locationInEntityCoordinates.ToString());
            sb.AppendLine("Detonation Result: " + detonationResult);
            sb.AppendLine(variableParameters.ToString());
            return(sb.ToString());
        }
예제 #3
0
        /// <summary>
        /// Returns a string representation.
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            StringBuilder sb = new StringBuilder();

            sb.Append(base.ToString());
            sb.Append("Entity Identifier: " + entityID.ToString());
            sb.AppendLine("Force: " + forceID);
            sb.Append(entityType.ToString());
            sb.Append(alternateEntityType.ToString());
            sb.AppendLine("Linear Velocity: " + linearVelocity.ToString());
            sb.AppendLine("World Coordinates: " + location.ToString());
            sb.AppendLine("Orientation: " + orientation.ToString());
            sb.Append(appearance.ToString());   // TODO: Entity Type specific appearance ToString()
            sb.Append(deadReckoningParameter.ToString());
            sb.Append(marking.ToString());
            sb.Append(capabilities.ToString());
            sb.Append(variableParameters.ToString());
            return(sb.ToString());
        }