/**<summary> Instantiate an object to touch point </summary>*/ private void InstantiateObject(Vector3 position, bool ar) { Vector3 cameraPosition = cam.transform.position; cameraPosition.y = position.y; Quaternion rotation = Quaternion.LookRotation(cameraPosition - position, Vector3.up); #pragma warning disable 4014 worldController.AddItem(new ItemData(null, "Andy", "Test Android", "Android Andy static test Item", position, rotation, 0, true, name, 0), ar, false); #pragma warning restore 4014 }