/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { var worldBuilder = new WorldBuilder(); var playerSystem = new PlayerSystem(_entityFactory); _world = worldBuilder.AddSystem(new SpriteRenderSystem(GraphicsDevice)) .AddSystem(playerSystem) .AddSystem(new EnemySystem()) .AddSystem(new ShipBulletMovementSystem()) .AddSystem(new ShipBulletAlienCollisionSystem()) .Build(); _entityFactory.World = _world; _scalingBatch = new SpriteBatch(GraphicsDevice); _scalingTarget = new RenderTarget2D(GraphicsDevice, 224, 256); base.Initialize(); }