public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager) { base.use(user, world, location, time, inputManager); Point selPoint = world.worldLocToTileLoc(location); Vector2 fireLoc = new Vector2(selPoint.X * Chunk.tileDrawWidth + Chunk.tileDrawWidth / 2, selPoint.Y * Chunk.tileDrawWidth + Chunk.tileDrawWidth / 2); EntityFire fire = new EntityFire(fireLoc, world); world.addEntity(fire); return(1); }