public override void EnterState() { this.selector = manager.worldMapelectorInstance; this.playerAvatar = manager.playerAvatarGO; this.currentMap = manager.currWorldMap; selector.UpdateLocationNode(); }
private void PrintPlayer() { playerAvatarGO = Instantiate <WorldAvatar>(playerAvatar); playerAvatarGO.AssignSprite(currWorldMap.playerAvatarFilePath); playerAvatarGO.SetPosition(currWorldMap.GetPositionForAvatar().X, currWorldMap.GetPositionForAvatar().Y); }