private void OnTimeUpdatedEvent(World.TimeUpdatedEvent eventArgs) { if (launchTime == null) { return; } TimeSpan time = eventArgs.time.TotalGameTime - launchTime; if (CurrentState == State.ALIVE) { // position.X = ((float)time.Seconds % 10f) * (1f / 10f) + 0.1f * time.Milliseconds / 1000f; } else { explosionTime += eventArgs.time.ElapsedGameTime.Milliseconds / 1000f; } /* * for (int i = 0; i < 100; i++) * { * line.ClearVectors(); * float c = 1f - time.TotalGameTime.Milliseconds / 1000f; * line.Colour = new Color(c, c, c, c); * line.CreateCircle(time.TotalGameTime.Milliseconds / 3f, 40); * } */ }
private void OnTimeUpdatedEvent(World.TimeUpdatedEvent eventArgs) { if (CurrentState != State.ALIVE || IsOffScreen()) { return; } GameTime time = eventArgs.time; if (GameScreenManager.Instance.GetActiveScreenID() != BattleScreen.ID || GameState.Instance.CurrentGameState != GameState.State.DURING_GAMEPLAY) { lastUpdate = time.TotalGameTime; return; } if (lastUpdate == null) { lastUpdate = time.TotalGameTime; } else { TimeSpan span = time.TotalGameTime - lastUpdate; UpdateScreenPosition(span); lastUpdate = time.TotalGameTime; if (IsOffScreen()) { SoundPlayer.Instance.StopSound("mothershipSound"); } } }
public void OnNotification(IEventPublisher publisher, EventArgs eventArgs) { World.TimeUpdatedEvent timeEvent = eventArgs as World.TimeUpdatedEvent; if (timeEvent != null) { OnTimeUpdatedEvent(timeEvent); return; } }
private void OnTimeUpdatedEvent(World.TimeUpdatedEvent eventArgs) { GameTime time = eventArgs.time; if (lastUpdate == null) { lastUpdate = time.TotalGameTime; } else { TimeSpan span = time.TotalGameTime - lastUpdate; UpdateScreenPosition(span); lastUpdate = time.TotalGameTime; } }
private void OnTimeUpdatedEvent(World.TimeUpdatedEvent eventArgs) { GameTime time = eventArgs.time; if (playerMissle.IsOffScreen() && transitionState == TransitionState.ON_SCREEN && GameState.Instance.CurrentGameState == GameState.State.DURING_GAMEPLAY) { FireMissle(); } List <Missle> toRemove = new List <Missle>(); foreach (Missle m in enemyMissles) { if (m.IsOffScreen() && transitionState == TransitionState.ON_SCREEN) { unusedMissles.Add(m); toRemove.Add(m); } } foreach (Missle m in toRemove) { enemyMissles.Remove(m); } if (transitionState == TransitionState.ON_SCREEN && GameState.Instance.CurrentGameState == GameState.State.DURING_GAMEPLAY) { if (player.CurrentState.Equals(Player.State.ALIVE)) { GameState.Instance.BattleTime += time.ElapsedGameTime.Milliseconds / 1000f; CalculateEnemyPath(time.ElapsedGameTime.Milliseconds / 1000f); if (random.NextDouble() < time.ElapsedGameTime.Milliseconds / 1000f && random.NextDouble() < (double)GameState.Instance.Level / 5f) { FireEnemyMissle(); } if (motherShip.CurrentState == MotherShip.State.DEAD && GameState.Instance.HordlePos.Y > 0.12f + motherShipPos) { motherShip.SetPos(new Vector2(-0.4f, 0.15f)); motherShip.CurrentState = MotherShip.State.ALIVE; SoundPlayer.Instance.PlaySound("mothershipSound"); } } } }
public void OnNotification(IEventPublisher publisher, EventArgs eventArgs) { World.TimeUpdatedEvent timeEvent = eventArgs as World.TimeUpdatedEvent; PropertyAnimation.AnimationEnded animEndedEvent = eventArgs as PropertyAnimation.AnimationEnded; if (timeEvent != null) { OnTimeUpdatedEvent(timeEvent); return; } else if (animEndedEvent != null) { OnAnimEnded(animEndedEvent); } else if (eventArgs as Player.PlayerDied != null) { OnPlayerDied(); } return; }
private void OnTimeUpdatedEvent(World.TimeUpdatedEvent eventArgs) { explosionTime += eventArgs.time.ElapsedGameTime.Milliseconds / 1000f; }