// World tile constructor public WorldTile(Vector2Int _position, float _height, float _temperature, float _humidity, World.HeightmapTileTypeEnum _backgroundTileType, World.SedimentTileTypeEnum _foregroundTileType) { this.position = _position; this.height = _height; this.temperature = _temperature; this.humidity = _humidity; this.heightmapTileType = _backgroundTileType; this.sedimentTileType = _foregroundTileType; }
// Check best thrive types public void CheckBestThriveType() { string bestThriveString = ""; float bestThriveAmount = 0f; float newThriveAmount = 0f; // Check sediment types foreach (string gene in plantThriveGenes) { if (gene != geneThriveHighland && gene != geneThriveLowland && gene != geneThriveShallows && gene != geneThriveOcean) { newThriveAmount = this.genes[gene]; if (newThriveAmount > bestThriveAmount) { bestThriveAmount = newThriveAmount; bestThriveString = gene; } } } if (bestThriveString == geneThriveStone) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Stone; } else if (bestThriveString == geneThriveCobble) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Cobble; } else if (bestThriveString == geneThriveGravel) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Gravel; } else if (bestThriveString == geneThriveDirt) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Dirt; } else if (bestThriveString == geneThriveSand) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Sand; } else if (bestThriveString == geneThriveSilt) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Silt; } else if (bestThriveString == geneThriveClay) { this.bestSedimentThrive = World.SedimentTileTypeEnum.Clay; } // Check heightmap types foreach (string gene in plantThriveGenes) { if (gene == geneThriveHighland || gene == geneThriveLowland || gene == geneThriveShallows || gene == geneThriveOcean) { newThriveAmount = this.genes[gene]; if (newThriveAmount > bestThriveAmount) { bestThriveAmount = newThriveAmount; bestThriveString = gene; } } } if (bestThriveString == geneThriveHighland) { this.bestHeightmapThrive = World.HeightmapTileTypeEnum.Highland; } else if (bestThriveString == geneThriveLowland) { this.bestHeightmapThrive = World.HeightmapTileTypeEnum.Lowland; } else if (bestThriveString == geneThriveShallows) { this.bestHeightmapThrive = World.HeightmapTileTypeEnum.Shallows; } else if (bestThriveString == geneThriveOcean) { this.bestHeightmapThrive = World.HeightmapTileTypeEnum.Ocean; } }