public void OnEnergyChanged(World.Objects.Attributes.StatResource.StatPersistence ratio) { _energy.SetValue(ratio.Current, ratio.Total); }
public void OnEnergyChanged(World.Objects.Attributes.StatResource.StatPersistence ratio) { _profile.OnEnergyChanged(ratio); }
public void OnHealthChanged(World.Objects.Attributes.StatResource.StatPersistence ratio) { _health.SetValue(ratio.Current, ratio.Total); }