예제 #1
0
 public WorkshopItemHook(WorkshopUploadable owner)
 {
     this.owner = owner;
     if (owner.GetPublishedFileId() != PublishedFileId_t.Invalid)
     {
         this.SendSteamDetailsQuery();
     }
 }
예제 #2
0
파일: Workshop.cs 프로젝트: potsh/RimWorld
 internal static void Unsubscribe(WorkshopUploadable item)
 {
     SteamUGC.UnsubscribeItem(item.GetPublishedFileId());
 }