public WorkshopItemHook(WorkshopUploadable owner) { this.owner = owner; if (owner.GetPublishedFileId() != PublishedFileId_t.Invalid) { this.SendSteamDetailsQuery(); } }
internal static void Unsubscribe(WorkshopUploadable item) { SteamUGC.UnsubscribeItem(item.GetPublishedFileId()); }