public void NotAllowNullName() { var factory = new WorkerFactory(); Assert.Throws <ArgumentNullException>(() => factory.Create(null)); Assert.Throws <ArgumentNullException>("name", () => factory.Create(null)); }
public void CreateSeperateInstances() { var factory = new WorkerFactory(); var p1 = factory.Create("Nick"); var p2 = factory.Create("Nick"); Assert.NotSame(p1, p2); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <double>, NativeArray <double>, NativeArray <double> > .Create <SimpleMultiplicationOptimizationDoubleJob>( TestName(), inputDataContainer.GetData <double>(TypeConfig.DataDouble1), inputDataContainer.GetData <double>(TypeConfig.DataDouble1), inputDataContainer.GetData <double>(TypeConfig.DataDouble1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <double>, NativeArray <double>, NativeArray <double> > .Create <SimpleMultiplicationOptimizationDoubleJobParallelFor>( TestName(), inputDataContainer.GetData <double>(TypeConfig.DataDouble1), inputDataContainer.GetData <double>(TypeConfig.DataDouble1), inputDataContainer.GetData <double>(TypeConfig.DataDouble1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <short>, NativeArray <short>, NativeArray <short> > .Create <SimpleAdditionShortJob>( TestName(), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <short>, NativeArray <short>, NativeArray <short> > .Create <SimpleAdditionShortJobParallelFor>( TestName(), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <short[], short[], short[]> .Create <SimpleAdditionShortPlain>( TestName(), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <short[], short[], short[]> .Create <SimpleAdditionShortSystemParallelFor>( TestName(), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), inputDataContainer.GetData <short>(TypeConfig.DataShort1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), }); }
public void CreateProgrammer_AssertAssignableTypes() { var factory = new WorkerFactory(); Worker worker = factory.Create("Nick", isProgrammer: true); Assert.IsType <Worker>(worker); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <uint3>, NativeArray <uint3>, NativeArray <uint3> > .Create <SimdDivisionOptimizationUInt3Job>( TestName(), inputDataContainer.GetData <uint3>(TypeConfig.DataUInt3), inputDataContainer.GetData <uint3>(TypeConfig.DataUInt3), inputDataContainer.GetData <uint3>(TypeConfig.DataUInt3), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <uint3>, NativeArray <uint3>, NativeArray <uint3> > .Create <SimdDivisionOptimizationUInt3JobParallelFor>( TestName(), inputDataContainer.GetData <uint3>(TypeConfig.DataUInt3), inputDataContainer.GetData <uint3>(TypeConfig.DataUInt3), inputDataContainer.GetData <uint3>(TypeConfig.DataUInt3), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <float3>, NativeArray <float3>, NativeArray <float3> > .Create <SimdMultiplicationFloat3Job>( TestName(), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float3>, NativeArray <float3>, NativeArray <float3> > .Create <SimdMultiplicationFloat3JobParallelFor>( TestName(), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <float3[], float3[], float3[]> .Create <SimdMultiplicationFloat3Plain>( TestName(), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <float3[], float3[], float3[]> .Create <SimdMultiplicationFloat3SystemParallelFor>( TestName(), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), inputDataContainer.GetData <float3>(TypeConfig.DataFloat3), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <double4>, NativeArray <double4>, NativeArray <double4> > .Create <SimdDivisionDouble4Job>( TestName(), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <double4>, NativeArray <double4>, NativeArray <double4> > .Create <SimdDivisionDouble4JobParallelFor>( TestName(), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <double4[], double4[], double4[]> .Create <SimdDivisionDouble4Plain>( TestName(), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <double4[], double4[], double4[]> .Create <SimdDivisionDouble4SystemParallelFor>( TestName(), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), inputDataContainer.GetData <double4>(TypeConfig.DataDouble4), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <uint2>, NativeArray <uint2>, NativeArray <uint2> > .Create <SimdSubtractionUInt2Job>( TestName(), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <uint2>, NativeArray <uint2>, NativeArray <uint2> > .Create <SimdSubtractionUInt2JobParallelFor>( TestName(), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <uint2[], uint2[], uint2[]> .Create <SimdSubtractionUInt2Plain>( TestName(), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <uint2[], uint2[], uint2[]> .Create <SimdSubtractionUInt2SystemParallelFor>( TestName(), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), inputDataContainer.GetData <uint2>(TypeConfig.DataUInt2), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), new DataConfigDefault(), } ), }); }
public void CreatePlumberByDefault() { var factory = new WorkerFactory(); Worker worker = factory.Create("Nick"); Assert.IsType <Plumber>(worker); }
public void CreateProgrammerAndCastReturnedType() { var factory = new WorkerFactory(); Worker worker = factory.Create("Nick", isProgrammer: true); Programmer programmer = Assert.IsType <Programmer>(worker); Assert.Equal("Nick", programmer.Name); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <UnOptimizedJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <UnOptimizedJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <float[], float[]> .Create <UnOptimizedPlain>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <float[], float[]> .Create <UnOptimizedSystemParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), }); }
public static GameObject GetWorker(this RoomInfo room) { if (room == null || room.CustomProperties[WorkerPropKey] == null || !room.CustomProperties.ContainsKey(WorkerPropKey)) { return(null); } var WorkerFactory = new WorkerFactory(); string data = (string)room.CustomProperties[WorkerPropKey]; List <string> workerD = data.Split(',').ToList(); GameObject go = WorkerFactory.Create(); Worker worker = go.GetComponent <Worker>(); foreach (Player player in PhotonNetwork.PlayerList) { if (player.ActorNumber == int.Parse(workerD[0])) { worker.Owner = player; } } worker.Pos = new Vector2(int.Parse(workerD[1]), int.Parse(workerD[2])); return(go); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { #region IJob WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region IJobParallelFor WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region IPlain WorkerFactory <float[], float[]> .Create <BaseIPlain>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIPlain>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseNoBurstIPlain>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region ISystemParallelFor WorkerFactory <float[], float[]> .Create <BaseISystemParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstISystemParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseNoBurstISystemParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { #region IJob #region Persistent WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Temp WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), #endregion #region TempJob WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), #endregion #endregion #region IJobParallelFor #region Persistent WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Temp WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Temp), new DataConfigUnityCollection(Allocator.Temp), } ), #endregion #region TempJob WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.TempJob), new DataConfigUnityCollection(Allocator.TempJob), } ), #endregion #endregion }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { #region Plain WorkerFactory <Vector3[], int[]> .Create <SeparateAllPlain>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <Vector3[], int[]> .Create <SeparateVerticesTrianglesPlain>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <Vector3[], int[]> .Create <AllJoinPlain>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), WorkerFactory <Vector3[], int[]> .Create <AllJoinSingleForPlain>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), #endregion #region Job WorkerFactory <NativeArray <Vector3>, NativeArray <int> > .Create <SeparateAllJob>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <Vector3>, NativeArray <int> > .Create <SeparateVerticesTrianglesJob>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <Vector3>, NativeArray <int> > .Create <AllJoinJob>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <Vector3>, NativeArray <int> > .Create <AllJoinSingleForJob>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region JobParallelFor WorkerFactory <NativeArray <Vector3>, NativeArray <int> > .Create <AllJoinSingleForJobParallelFor>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region SystemParallelFor WorkerFactory <Vector3[], int[]> .Create <AllJoinSingleForSystemParallelFor>( TestName(), inputDataContainer.GetData <Vector3>(TypeConfig.DataVector3), inputDataContainer.GetData <int>(TypeConfig.DataInt1), new WorkConfigDefault(), new IDataConfig[] { new DataConfigDefault(), new DataConfigDefault(), } ), #endregion }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { #region IJob WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDefaultJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDefaultJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeFastJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeFastJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeStrictJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeStrictJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDeterministicJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDeterministicJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region IJobParallelFor WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDefaultJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDefaultJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeFastJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeFastJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeStrictJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeStrictJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDeterministicJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatModeDeterministicJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { #region Size_2 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 2), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 2), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 2), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 2), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_4 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 4), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 4), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 4), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 4), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_8 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 8), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 8), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 8), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 8), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_16 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 16), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 16), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 16), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 16), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_32 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 32), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 32), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 32), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 32), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_64 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 64), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 64), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 64), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 64), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_128 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 128), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 128), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 128), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 128), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_256 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 256), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 256), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 256), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 256), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_512 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 512), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 512), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 512), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 512), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_1024 WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 1024), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 1024), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : 1024), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, 1024), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region Size_dataSize WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : dataSize), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, dataSize), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(batchCount : dataSize), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BaseBurstIJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(false, dataSize), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion }); }
public override IWorkFacade[] InitWorkFacades(IInputDataContainer inputDataContainer, int dataSize) { return(new[] { #region IJob WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionStdJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionLowJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionMedJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionHighJob>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJob(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion #region IJobParallelFor WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionStdJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionLowJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionMedJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), WorkerFactory <NativeArray <float>, NativeArray <float> > .Create <BurstFloatPrecisionHighJobParallelFor>( TestName(), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), inputDataContainer.GetData <float>(TypeConfig.DataFloat1), new WorkConfigIJobParallelFor(), new IDataConfig[] { new DataConfigUnityCollection(Allocator.Persistent), new DataConfigUnityCollection(Allocator.Persistent), } ), #endregion }); }