public override void PlaySound(AnimEventManager.EventPlayerData behaviour) { Vector3 position = behaviour.GetComponent <Transform>().GetPosition(); Worker component = behaviour.GetComponent <Worker>(); if ((UnityEngine.Object)component == (UnityEngine.Object)null) { SoundEvent.PlayOneShot(GlobalAssets.GetSound("Building_Dmg_Metal", false), position); } else { Workable workable = component.workable; if ((UnityEngine.Object)workable != (UnityEngine.Object)null) { Building component2 = workable.GetComponent <Building>(); if ((UnityEngine.Object)component2 != (UnityEngine.Object)null) { BuildingDef def = component2.Def; string name = StringFormatter.Combine(base.name, "_", def.AudioCategory); string sound = GlobalAssets.GetSound(name, false); if (sound == null) { name = "Building_Dmg_Metal"; sound = GlobalAssets.GetSound(name, false); } if (sound != null) { SoundEvent.PlayOneShot(sound, position); } } } } }
public static void Postfix(Workable __instance) { try { if (Game.Instance == null) { return; } var door = __instance.GetComponent <Door>(); if (door != null && !State.DoorIcons.ContainsKey(door)) { var icon = IconManager.CreateIcon(door); State.DoorIcons.Add ( door, icon ); __instance.gameObject.Subscribe((int)GameHashes.LogicEvent, data => IconManager.UpdateIcon(door)); __instance.gameObject.Subscribe((int)GameHashes.DoorStateChanged, data => IconManager.UpdateIcon(door)); __instance.gameObject.Subscribe((int)GameHashes.CopySettings, data => IconManager.UpdateIcon(door)); __instance.gameObject.Subscribe((int)GameHashes.DoorControlStateChanged, data => IconManager.UpdateIcon(door)); } } catch (Exception e) { State.Common.Logger.LogOnce("Error while trying to create door icon", e); } }
private static void Postfix(Workable __instance, ref float __result) { var tinkerableWorkable = __instance.GetComponent <TinkerableWorkable>(); if (tinkerableWorkable != null) { __result *= tinkerableWorkable.GetCraftingSpeedMultiplier(); } }
public override void OnPlay(AnimEventManager.EventPlayerData behaviour) { if (!string.IsNullOrEmpty(base.sound) && SoundEvent.ShouldPlaySound(behaviour.controller, base.sound, base.looping, isDynamic)) { int num = -1; GameObject gameObject = behaviour.controller.gameObject; if (counterModulus >= -1) { HandleVector <int> .Handle h = GameComps.WhiteBoards.GetHandle(gameObject); if (!h.IsValid()) { h = GameComps.WhiteBoards.Add(gameObject); } num = (GameComps.WhiteBoards.HasValue(h, base.soundHash) ? ((int)GameComps.WhiteBoards.GetValue(h, base.soundHash)) : 0); int num2 = (counterModulus != -1) ? ((num + 1) % counterModulus) : 0; GameComps.WhiteBoards.SetValue(h, base.soundHash, num2); } Vector3 position = behaviour.GetComponent <Transform>().GetPosition(); string sound = GlobalAssets.GetSound("Hammer_sculpture", false); Worker component = behaviour.GetComponent <Worker>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { Workable workable = component.workable; if ((UnityEngine.Object)workable != (UnityEngine.Object)null) { Building component2 = workable.GetComponent <Building>(); if ((UnityEngine.Object)component2 != (UnityEngine.Object)null) { BuildingDef def = component2.Def; switch (def.name) { case "MetalSculpture": sound = GlobalAssets.GetSound("Hammer_sculpture_metal", false); break; case "MarbleSculpture": sound = GlobalAssets.GetSound("Hammer_sculpture_marble", false); break; } } } } EventInstance instance = SoundEvent.BeginOneShot(sound, position); if (instance.isValid()) { if (num >= 0) { instance.setParameterValue("eventCount", (float)num); } SoundEvent.EndOneShot(instance); } } }
public override void PlaySound(AnimEventManager.EventPlayerData behaviour) { Vector3 position = behaviour.GetComponent <Transform>().GetPosition(); Workable workable = behaviour.GetComponent <Worker>().workable; if ((UnityEngine.Object)workable != (UnityEngine.Object)null) { Toggleable component = workable.GetComponent <Toggleable>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { IToggleHandler toggleHandlerForWorker = component.GetToggleHandlerForWorker(behaviour.GetComponent <Worker>()); float value = 1f; if (toggleHandlerForWorker != null && toggleHandlerForWorker.IsHandlerOn()) { value = 0f; } EventInstance instance = SoundEvent.BeginOneShot(base.sound, position); instance.setParameterValue("State", value); SoundEvent.EndOneShot(instance); } } }
protected static void RemoveDupe(Workable instance, Chore chore, Func <Workable, bool> isEndlessWorking) { KSelectable kSelectable = instance.GetComponent <KSelectable>(); if (isEndlessWorking(instance) && chore != null) { bool isBeingWorked = false; if (chore.driver != null) { isBeingWorked = true; if (!ShouldChoreBeWorked(chore)) { chore.driver.StopChore(); } } kSelectable.ToggleStatusItem(requiresAttributeRange, !isBeingWorked, GetAttributeRange(chore)); } else { kSelectable.ToggleStatusItem(requiresAttributeRange, false); } }
static bool IsEndlessWorking(Workable instance) => Research.Instance.GetActiveResearch() == null && instance.GetComponent <InfiniteModeToggleButton>().isInfiniteMode;
private void CreateStatusItems() { Func <string, object, string> resolveStringCallback = delegate(string str, object data) { Workable workable3 = (Workable)data; if ((UnityEngine.Object)workable3 != (UnityEngine.Object)null) { str = str.Replace("{Target}", workable3.GetComponent <KSelectable>().GetName()); } return(str); }; Func <string, object, string> resolveStringCallback2 = delegate(string str, object data) { Workable workable2 = (Workable)data; if ((UnityEngine.Object)workable2 != (UnityEngine.Object)null) { str = str.Replace("{Target}", workable2.GetComponent <KSelectable>().GetName()); ComplexFabricatorWorkable complexFabricatorWorkable = workable2 as ComplexFabricatorWorkable; if ((UnityEngine.Object)complexFabricatorWorkable != (UnityEngine.Object)null) { ComplexRecipe currentWorkingOrder = complexFabricatorWorkable.CurrentWorkingOrder; if (currentWorkingOrder != null) { str = str.Replace("{Item}", currentWorkingOrder.FirstResult.ProperName()); } } } return(str); }; BedUnreachable = CreateStatusItem("BedUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); BedUnreachable.AddNotification(null, null, null, 0f); DailyRationLimitReached = CreateStatusItem("DailyRationLimitReached", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); DailyRationLimitReached.AddNotification(null, null, null, 0f); HoldingBreath = CreateStatusItem("HoldingBreath", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Hungry = CreateStatusItem("Hungry", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Unhappy = CreateStatusItem("Unhappy", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Unhappy.AddNotification(null, null, null, 0f); NervousBreakdown = CreateStatusItem("NervousBreakdown", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); NervousBreakdown.AddNotification(null, null, null, 0f); NoRationsAvailable = CreateStatusItem("NoRationsAvailable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); PendingPacification = CreateStatusItem("PendingPacification", "DUPLICANTS", "status_item_pending_pacification", StatusItem.IconType.Custom, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); QuarantineAreaUnassigned = CreateStatusItem("QuarantineAreaUnassigned", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); QuarantineAreaUnassigned.AddNotification(null, null, null, 0f); QuarantineAreaUnreachable = CreateStatusItem("QuarantineAreaUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); QuarantineAreaUnreachable.AddNotification(null, null, null, 0f); Quarantined = CreateStatusItem("Quarantined", "DUPLICANTS", "status_item_quarantined", StatusItem.IconType.Custom, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); RationsUnreachable = CreateStatusItem("RationsUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); RationsUnreachable.AddNotification(null, null, null, 0f); RationsNotPermitted = CreateStatusItem("RationsNotPermitted", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); RationsNotPermitted.AddNotification(null, null, null, 0f); Rotten = CreateStatusItem("Rotten", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Starving = CreateStatusItem("Starving", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); Starving.AddNotification(null, null, null, 0f); Suffocating = CreateStatusItem("Suffocating", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.DuplicantThreatening, false, OverlayModes.None.ID, true, 2); Suffocating.AddNotification(null, null, null, 0f); Tired = CreateStatusItem("Tired", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Idle = CreateStatusItem("Idle", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Idle.AddNotification(null, null, null, 0f); Pacified = CreateStatusItem("Pacified", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Dead = CreateStatusItem("Dead", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Dead.resolveStringCallback = delegate(string str, object data) { Death death = (Death)data; return(str.Replace("{Death}", death.Name)); }; MoveToSuitNotRequired = CreateStatusItem("MoveToSuitNotRequired", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); DroppingUnusedInventory = CreateStatusItem("DroppingUnusedInventory", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); MovingToSafeArea = CreateStatusItem("MovingToSafeArea", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); ToiletUnreachable = CreateStatusItem("ToiletUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); ToiletUnreachable.AddNotification(null, null, null, 0f); NoUsableToilets = CreateStatusItem("NoUsableToilets", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); NoUsableToilets.AddNotification(null, null, null, 0f); NoToilets = CreateStatusItem("NoToilets", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); NoToilets.AddNotification(null, null, null, 0f); BreathingO2 = CreateStatusItem("BreathingO2", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 130); BreathingO2.resolveStringCallback = delegate(string str, object data) { OxygenBreather oxygenBreather2 = (OxygenBreather)data; float averageRate = Game.Instance.accumulators.GetAverageRate(oxygenBreather2.O2Accumulator); return(str.Replace("{ConsumptionRate}", GameUtil.GetFormattedMass(0f - averageRate, GameUtil.TimeSlice.PerSecond, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}"))); }; EmittingCO2 = CreateStatusItem("EmittingCO2", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 130); EmittingCO2.resolveStringCallback = delegate(string str, object data) { OxygenBreather oxygenBreather = (OxygenBreather)data; return(str.Replace("{EmittingRate}", GameUtil.GetFormattedMass(oxygenBreather.CO2EmitRate, GameUtil.TimeSlice.PerSecond, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}"))); }; Vomiting = CreateStatusItem("Vomiting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Coughing = CreateStatusItem("Coughing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); LowOxygen = CreateStatusItem("LowOxygen", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); LowOxygen.AddNotification(null, null, null, 0f); RedAlert = CreateStatusItem("RedAlert", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Sleeping = CreateStatusItem("Sleeping", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Sleeping.resolveTooltipCallback = delegate(string str, object data) { if (data is SleepChore.StatesInstance) { SleepChore.StatesInstance statesInstance2 = (SleepChore.StatesInstance)data; string stateChangeNoiseSource = statesInstance2.stateChangeNoiseSource; if (!string.IsNullOrEmpty(stateChangeNoiseSource)) { string text5 = DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP; text5 = text5.Replace("{Disturber}", stateChangeNoiseSource); str += text5; } } return(str); }; SleepingInterruptedByNoise = CreateStatusItem("SleepingInterruptedByNoise", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); SleepingInterruptedByLight = CreateStatusItem("SleepingInterruptedByLight", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Eating = CreateStatusItem("Eating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Eating.resolveStringCallback = resolveStringCallback; Digging = CreateStatusItem("Digging", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Cleaning = CreateStatusItem("Cleaning", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Cleaning.resolveStringCallback = resolveStringCallback; PickingUp = CreateStatusItem("PickingUp", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); PickingUp.resolveStringCallback = resolveStringCallback; Mopping = CreateStatusItem("Mopping", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Cooking = CreateStatusItem("Cooking", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Cooking.resolveStringCallback = resolveStringCallback2; Mushing = CreateStatusItem("Mushing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Mushing.resolveStringCallback = resolveStringCallback2; Researching = CreateStatusItem("Researching", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Researching.resolveStringCallback = delegate(string str, object data) { TechInstance activeResearch = Research.Instance.GetActiveResearch(); if (activeResearch != null) { return(str.Replace("{Tech}", activeResearch.tech.Name)); } return(str); }; Tinkering = CreateStatusItem("Tinkering", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Tinkering.resolveStringCallback = delegate(string str, object data) { Tinkerable tinkerable = (Tinkerable)data; if ((UnityEngine.Object)tinkerable != (UnityEngine.Object)null) { return(string.Format(str, tinkerable.tinkerMaterialTag.ProperName())); } return(str); }; Storing = CreateStatusItem("Storing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Storing.resolveStringCallback = delegate(string str, object data) { Workable workable = (Workable)data; if ((UnityEngine.Object)workable != (UnityEngine.Object)null && (UnityEngine.Object)workable.worker != (UnityEngine.Object)null) { KSelectable component = workable.GetComponent <KSelectable>(); if ((bool)component) { str = str.Replace("{Target}", component.GetName()); } Pickupable pickupable = workable.worker.workCompleteData as Pickupable; if ((UnityEngine.Object)workable.worker != (UnityEngine.Object)null && (bool)pickupable) { KSelectable component2 = pickupable.GetComponent <KSelectable>(); if ((bool)component2) { str = str.Replace("{Item}", component2.GetName()); } } } return(str); }; Building = CreateStatusItem("Building", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Building.resolveStringCallback = resolveStringCallback; Equipping = CreateStatusItem("Equipping", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Equipping.resolveStringCallback = resolveStringCallback; WarmingUp = CreateStatusItem("WarmingUp", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); WarmingUp.resolveStringCallback = resolveStringCallback; GeneratingPower = CreateStatusItem("GeneratingPower", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); GeneratingPower.resolveStringCallback = resolveStringCallback; Harvesting = CreateStatusItem("Harvesting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Harvesting.resolveStringCallback = resolveStringCallback; Uprooting = CreateStatusItem("Uprooting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Uprooting.resolveStringCallback = resolveStringCallback; Emptying = CreateStatusItem("Emptying", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Emptying.resolveStringCallback = resolveStringCallback; Toggling = CreateStatusItem("Toggling", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Toggling.resolveStringCallback = resolveStringCallback; Deconstructing = CreateStatusItem("Deconstructing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Deconstructing.resolveStringCallback = resolveStringCallback; Disinfecting = CreateStatusItem("Disinfecting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Disinfecting.resolveStringCallback = resolveStringCallback; Upgrading = CreateStatusItem("Upgrading", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Upgrading.resolveStringCallback = resolveStringCallback; Fabricating = CreateStatusItem("Fabricating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Fabricating.resolveStringCallback = resolveStringCallback2; Processing = CreateStatusItem("Processing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Processing.resolveStringCallback = resolveStringCallback2; Clearing = CreateStatusItem("Clearing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Clearing.resolveStringCallback = resolveStringCallback; GeneratingPower = CreateStatusItem("GeneratingPower", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); GeneratingPower.resolveStringCallback = resolveStringCallback; Cold = CreateStatusItem("Cold", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Cold.resolveTooltipCallback = delegate(string str, object data) { str = str.Replace("{StressModification}", GameUtil.GetFormattedPercent(Db.Get().effects.Get("ColdAir").SelfModifiers[0].Value, GameUtil.TimeSlice.PerCycle)); float dtu_s2 = ((ExternalTemperatureMonitor.Instance)data).temperatureTransferer.average_kilowatts_exchanged.GetWeightedAverage * 1000f; str = str.Replace("{currentTransferWattage}", GameUtil.GetFormattedHeatEnergyRate(dtu_s2, GameUtil.HeatEnergyFormatterUnit.Automatic)); AttributeInstance attributeInstance3 = ((ExternalTemperatureMonitor.Instance)data).attributes.Get("ThermalConductivityBarrier"); string text3 = "<b>" + attributeInstance3.GetFormattedValue() + "</b>"; for (int j = 0; j != attributeInstance3.Modifiers.Count; j++) { AttributeModifier attributeModifier2 = attributeInstance3.Modifiers[j]; text3 += "\n"; string text4 = text3; text3 = text4 + " • " + attributeModifier2.GetDescription() + " <b>" + attributeModifier2.GetFormattedString(attributeInstance3.gameObject) + "</b>"; } str = str.Replace("{conductivityBarrier}", text3); return(str); }; Hot = CreateStatusItem("Hot", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); Hot.resolveTooltipCallback = delegate(string str, object data) { str = str.Replace("{StressModification}", GameUtil.GetFormattedPercent(Db.Get().effects.Get("WarmAir").SelfModifiers[0].Value, GameUtil.TimeSlice.PerCycle)); float dtu_s = ((ExternalTemperatureMonitor.Instance)data).temperatureTransferer.average_kilowatts_exchanged.GetWeightedAverage * 1000f; str = str.Replace("{currentTransferWattage}", GameUtil.GetFormattedHeatEnergyRate(dtu_s, GameUtil.HeatEnergyFormatterUnit.Automatic)); AttributeInstance attributeInstance2 = ((ExternalTemperatureMonitor.Instance)data).attributes.Get("ThermalConductivityBarrier"); string text = "<b>" + attributeInstance2.GetFormattedValue() + "</b>"; for (int i = 0; i != attributeInstance2.Modifiers.Count; i++) { AttributeModifier attributeModifier = attributeInstance2.Modifiers[i]; text += "\n"; string text2 = text; text = text2 + " • " + attributeModifier.GetDescription() + " <b>" + attributeModifier.GetFormattedString(attributeInstance2.gameObject) + "</b>"; } str = str.Replace("{conductivityBarrier}", text); return(str); }; BodyRegulatingHeating = CreateStatusItem("BodyRegulatingHeating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); BodyRegulatingHeating.resolveStringCallback = delegate(string str, object data) { WarmBlooded.StatesInstance statesInstance = (WarmBlooded.StatesInstance)data; return(str.Replace("{TempDelta}", GameUtil.GetFormattedTemperature(statesInstance.TemperatureDelta, GameUtil.TimeSlice.PerSecond, GameUtil.TemperatureInterpretation.Relative, true, false))); }; BodyRegulatingCooling = CreateStatusItem("BodyRegulatingCooling", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); BodyRegulatingCooling.resolveStringCallback = BodyRegulatingHeating.resolveStringCallback; EntombedChore = CreateStatusItem("EntombedChore", "DUPLICANTS", "status_item_entombed", StatusItem.IconType.Custom, NotificationType.DuplicantThreatening, false, OverlayModes.None.ID, true, 2); EntombedChore.AddNotification(null, null, null, 0f); EarlyMorning = CreateStatusItem("EarlyMorning", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); NightTime = CreateStatusItem("NightTime", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); PoorDecor = CreateStatusItem("PoorDecor", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); PoorQualityOfLife = CreateStatusItem("PoorQualityOfLife", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); PoorFoodQuality = CreateStatusItem("PoorFoodQuality", DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.NAME, DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.TOOLTIP, string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, 2); GoodFoodQuality = CreateStatusItem("GoodFoodQuality", DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.NAME, DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.TOOLTIP, string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, 2); Arting = CreateStatusItem("Arting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Arting.resolveStringCallback = resolveStringCallback; SevereWounds = CreateStatusItem("SevereWounds", "DUPLICANTS", "status_item_broken", StatusItem.IconType.Custom, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); SevereWounds.AddNotification(null, null, null, 0f); Incapacitated = CreateStatusItem("Incapacitated", "DUPLICANTS", "status_item_broken", StatusItem.IconType.Custom, NotificationType.DuplicantThreatening, false, OverlayModes.None.ID, true, 2); Incapacitated.AddNotification(null, null, null, 0f); Incapacitated.resolveStringCallback = delegate(string str, object data) { IncapacitationMonitor.Instance instance = (IncapacitationMonitor.Instance)data; float bleedLifeTime = instance.GetBleedLifeTime(instance); str = str.Replace("{CauseOfIncapacitation}", instance.GetCauseOfIncapacitation().Name); return(str.Replace("{TimeUntilDeath}", GameUtil.GetFormattedTime(bleedLifeTime))); }; Relocating = CreateStatusItem("Relocating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Relocating.resolveStringCallback = resolveStringCallback; Fighting = CreateStatusItem("Fighting", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); Fighting.AddNotification(null, null, null, 0f); Fleeing = CreateStatusItem("Fleeing", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); Fleeing.AddNotification(null, null, null, 0f); Stressed = CreateStatusItem("Stressed", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Stressed.AddNotification(null, null, null, 0f); LashingOut = CreateStatusItem("LashingOut", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2); LashingOut.AddNotification(null, null, null, 0f); LowImmunity = CreateStatusItem("LowImmunity", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2); LowImmunity.AddNotification(null, null, null, 0f); Studying = CreateStatusItem("Studying", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2); Socializing = CreateStatusItem("Socializing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2); Dancing = CreateStatusItem("Dancing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2); Gaming = CreateStatusItem("Gaming", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2); Mingling = CreateStatusItem("Mingling", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2); ContactWithGerms = CreateStatusItem("ContactWithGerms", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, true, OverlayModes.Disease.ID, true, 2); ContactWithGerms.resolveStringCallback = delegate(string str, object data) { GermExposureMonitor.ExposureStatusData exposureStatusData4 = (GermExposureMonitor.ExposureStatusData)data; string name2 = Db.Get().Sicknesses.Get(exposureStatusData4.exposure_type.sickness_id).Name; str = str.Replace("{Sickness}", name2); return(str); }; ContactWithGerms.statusItemClickCallback = delegate(object data) { GermExposureMonitor.ExposureStatusData exposureStatusData3 = (GermExposureMonitor.ExposureStatusData)data; Vector3 lastExposurePosition2 = exposureStatusData3.owner.GetLastExposurePosition(exposureStatusData3.exposure_type.germ_id); CameraController.Instance.CameraGoTo(lastExposurePosition2, 2f, true); if (OverlayScreen.Instance.mode == OverlayModes.None.ID) { OverlayScreen.Instance.ToggleOverlay(OverlayModes.Disease.ID, true); } }; ExposedToGerms = CreateStatusItem("ExposedToGerms", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, true, OverlayModes.Disease.ID, true, 2); ExposedToGerms.resolveStringCallback = delegate(string str, object data) { GermExposureMonitor.ExposureStatusData exposureStatusData2 = (GermExposureMonitor.ExposureStatusData)data; string name = Db.Get().Sicknesses.Get(exposureStatusData2.exposure_type.sickness_id).Name; AttributeInstance attributeInstance = Db.Get().Attributes.GermResistance.Lookup(exposureStatusData2.owner.gameObject); string lastDiseaseSource = exposureStatusData2.owner.GetLastDiseaseSource(exposureStatusData2.exposure_type.germ_id); GermExposureMonitor.Instance sMI = exposureStatusData2.owner.GetSMI <GermExposureMonitor.Instance>(); float num = (float)exposureStatusData2.exposure_type.base_resistance + GERM_EXPOSURE.EXPOSURE_TIER_RESISTANCE_BONUSES[0]; float totalValue = attributeInstance.GetTotalValue(); float resistanceToExposureType = sMI.GetResistanceToExposureType(exposureStatusData2.exposure_type, -1f); float contractionChance = GermExposureMonitor.GetContractionChance(resistanceToExposureType); float exposureTier = sMI.GetExposureTier(exposureStatusData2.exposure_type.germ_id); float num2 = GERM_EXPOSURE.EXPOSURE_TIER_RESISTANCE_BONUSES[(int)exposureTier - 1] - GERM_EXPOSURE.EXPOSURE_TIER_RESISTANCE_BONUSES[0]; str = str.Replace("{Severity}", DUPLICANTS.STATUSITEMS.EXPOSEDTOGERMS.EXPOSURE_TIERS[(int)exposureTier - 1]); str = str.Replace("{Sickness}", name); str = str.Replace("{Source}", lastDiseaseSource); str = str.Replace("{Base}", GameUtil.GetFormattedSimple(num, GameUtil.TimeSlice.None, null)); str = str.Replace("{Dupe}", GameUtil.GetFormattedSimple(totalValue, GameUtil.TimeSlice.None, null)); str = str.Replace("{Total}", GameUtil.GetFormattedSimple(resistanceToExposureType, GameUtil.TimeSlice.None, null)); str = str.Replace("{ExposureLevelBonus}", GameUtil.GetFormattedSimple(num2, GameUtil.TimeSlice.None, null)); str = str.Replace("{Chance}", GameUtil.GetFormattedPercent(contractionChance * 100f, GameUtil.TimeSlice.None)); return(str); }; ExposedToGerms.statusItemClickCallback = delegate(object data) { GermExposureMonitor.ExposureStatusData exposureStatusData = (GermExposureMonitor.ExposureStatusData)data; Vector3 lastExposurePosition = exposureStatusData.owner.GetLastExposurePosition(exposureStatusData.exposure_type.germ_id); CameraController.Instance.CameraGoTo(lastExposurePosition, 2f, true); if (OverlayScreen.Instance.mode == OverlayModes.None.ID) { OverlayScreen.Instance.ToggleOverlay(OverlayModes.Disease.ID, true); } }; LightWorkEfficiencyBonus = CreateStatusItem("LightWorkEfficiencyBonus", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2); }
static bool IsEndlessWorking(Workable instance) => !SpacecraftManager.instance.HasAnalysisTarget() && instance.GetComponent <InfiniteModeToggleButton>().isInfiniteMode;