protected override void RegisterTypes(IContainerRegistry containerRegistry) { var controller = new SerialSwitchController(); var serialPort = new SerialPortService(); var macro = new MacroService(); var cancelableTask = new CancelableTaskService(); var clock = new SwitchClock(); var work = new WorkSituation(); var gameCapture = new GameCapture(); var macroPool = new MacroPool(clock, controller, cancelableTask, gameCapture); controller.SerialPort = serialPort; macro.TaskService = cancelableTask; macro.Work = work; macro.MacroPool = macroPool; clock.Controller = controller; clock.Cancellation = cancelableTask; containerRegistry.RegisterInstance <IGameCapture>(gameCapture); containerRegistry.RegisterInstance <ISwitchController>(controller); containerRegistry.RegisterInstance <ISerialPortService>(serialPort); containerRegistry.RegisterInstance <IMacroService>(macro); containerRegistry.RegisterInstance <IMacroPool>(macroPool); containerRegistry.RegisterInstance <ITaskService>(cancelableTask); containerRegistry.RegisterInstance <ICanceler>(cancelableTask); containerRegistry.RegisterInstance <ICancellationRequest>(cancelableTask); containerRegistry.RegisterInstance <ISwitchClock>(clock); containerRegistry.RegisterInstance <IWorkSituation>(work); }
public string Return(int workCode) { WorkSituation workSituation = GetWorkSituation(workCode); if (workSituation == WorkSituation.NotFound) { return("Work not found."); } else if (workSituation == WorkSituation.Available) { return("Work is already available."); } else { return(_works.Find(w => w.Code == workCode).Return()); } }
public string Borrow(int workCode) { WorkSituation workSituation = GetWorkSituation(workCode); if (workSituation == WorkSituation.NotFound) { return("Work not found."); } else if (workSituation == WorkSituation.NotAvailable) { return("Work not available for borrowing."); } else { return(_works.Find(w => w.Code == workCode).Borrow()); } }