public void CreateUsers(WorkShopContext context) { foreach (var Name in Names) { var user = new User { Name = Name, Health = 100, Gold = new Random().Next(100, 201), }; context.Users.Add(user); context.SaveChanges(); Console.WriteLine($"Succesfully added user {user.Name}"); } }
public void CreateArmors(WorkShopContext context) { foreach (var Armor in Armors) { var armor = new Armor() { Name = Armor.Key, Defence = Armor.Value, Durability = 3 }; context.Armors.Add(armor); context.SaveChanges(); Console.WriteLine($"Succesfully added armor {armor.Name}"); } }
public void CreateWeapons(WorkShopContext context) { foreach (var Weapon in Weapons) { var weapon = new Weapon() { Name = Weapon.Key, Damage = Weapon.Value, Durability = 3, }; context.Weapons.Add(weapon); context.SaveChanges(); Console.WriteLine($"Succesfully added weapon {weapon.Name}"); } }
public InversorMemoryRepository(WorkShopContext context) { this.context = context; }