//******************************************* //END SELECTION METHODS //******************************************* //******************************************* //BEGIN FIND WORLDOBJECTS IN RANGE //******************************************* public Collider GetNearestEnemyTargetColliderInRange(float range) { enemyUnitTargetsInRange = WorkManager.DetermineEnemyUnitTargetsInRange(this, range); if (enemyUnitTargetsInRange.Count != 0) { nearestEnemyUnitTargetInRange = WorkManager.DetermineNearestCollider(this, enemyUnitTargetsInRange); return(nearestEnemyUnitTargetInRange); } else { return(null); } }