public Word(string _word, Word_Display _display) { typeIndex = 0; word = _word; display = _display; display.SetWord(_word); }
public Word_Display SpawnWord() { Vector3 randomPos = new Vector3(Random.Range(-2.5f, 2.5f), 7); GameObject wordObj = Instantiate(wordPrefab, wordCanvas); wordObj.transform.position = randomPos; Word_Display wordDIsPlay = wordObj.GetComponent <Word_Display>(); return(wordDIsPlay); }