IEnumerator LoadWordData() { //string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "words.txt"); string folder1 = System.IO.Path.Combine("searchWordGame", "searchStreamingAssets"); string folder = System.IO.Path.Combine(folder1, "new_words.txt"); string filePath = System.IO.Path.Combine(Application.dataPath, folder); Debug.Log(filePath); string result = null; if (filePath.Contains("://")) { WWW www = new WWW(filePath); yield return(www); result = www.text; } else { result = System.IO.File.ReadAllText(filePath); } ProcessWordSource(result); //filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "commonWords.txt"); folder1 = System.IO.Path.Combine("searchWordGame", "searchStreamingAssets"); folder = System.IO.Path.Combine(folder1, "new_words.txt"); filePath = System.IO.Path.Combine(Application.dataPath, folder); result = null; if (filePath.Contains("://")) { WWW www = new WWW(filePath); yield return(www); result = www.text; } else { result = System.IO.File.ReadAllText(filePath); } ProcessWordData(result); game.InitGame(); }
IEnumerator LoadWordData() { string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "words.txt"); string result = null; if (filePath.Contains("://")) { UnityWebRequest www = new UnityWebRequest(filePath); yield return(www); //result = www.text; result = www.url; } else { result = System.IO.File.ReadAllText(filePath); } ProcessWordSource(result); filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "commonWords.txt"); result = null; if (filePath.Contains("://")) { UnityWebRequest www = new UnityWebRequest(filePath); yield return(www); //result = www.text; result = www.url; } else { result = System.IO.File.ReadAllText(filePath); } ProcessWordData(result); game.InitGame(); }