// Use this for initialization
    void Start()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(this);
        }
        else
        {
            Destroy(gameObject);
        }

        score += 10;

//		Time.deltaTime =6767;  //This line won't compile, because deltaTime is read-only
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        //if this is the first intance of the singleton
        //instance will not be set yet
        if (instance == null)
        {
            //set instance to this instance of Wk3GameManager
            instance = this;
            //Dont destroy this gameObject when you go to a new scene
            DontDestroyOnLoad(this);
        }
        else            //otherwise, if we already have a singleton
                        //Destroy the new one, since there can only be one
        {
            Destroy(gameObject);
        }

        //add 10 to score, look, it gets printed in the console!
        Score += 10;

//		Time.deltaTime =6767;  //This line won't compile, because deltaTime is read-only
    }