private void AttackUnit(GameObject closestUnit) { if (closestUnit.tag == "TeamA" || closestUnit.tag == "TeamB") { UnitAController unitInfo = closestUnit.GetComponent <UnitAController>(); Vector3 currentPos = transform.position; float dist = Vector3.Distance(closestUnit.transform.position, currentPos); if (this.unitType == "Ranged") { if (dist <= rangedAttackRange) { unitInfo.Health -= rangedAttackDamage; if (unitInfo.Health <= 0) { Debug.Log("Killed"); Destroy(closestUnit); } } else { Move(); } } else { if (dist <= meleeAttackRange) { unitInfo.Health -= meleeAttackDamage; if (unitInfo.Health <= 0) { Debug.Log("Killed by melee"); Destroy(closestUnit); } } else { Move(); } } } else if (closestUnit.tag == "Wizard") { WizardController unitInfo = closestUnit.GetComponent <WizardController>(); Vector3 currentPos = transform.position; float dist = Vector3.Distance(closestUnit.transform.position, currentPos); if (this.unitType == "Ranged") { if (dist <= rangedAttackRange) { unitInfo.Health -= rangedAttackDamage; if (unitInfo.Health <= 0) { Debug.Log("Killed"); Destroy(closestUnit); } } else { Move(); } } else { if (dist <= meleeAttackRange) { unitInfo.Health -= meleeAttackDamage; if (unitInfo.Health <= 0) { Debug.Log("Killed by melee"); Destroy(closestUnit); } } else { Move(); } } } else { BuildingInfo unitInfo = closestUnit.GetComponent <BuildingInfo>(); Vector3 currentPos = transform.position; float dist = Vector3.Distance(closestUnit.transform.position, currentPos); if (this.unitType == "Ranged") { if (dist <= rangedAttackRange) { unitInfo.Health -= rangedAttackDamage; if (unitInfo.Health <= 0) { Debug.Log("Killed"); Destroy(closestUnit); } } else { Move(); } } else { if (dist <= meleeAttackRange) { unitInfo.Health -= meleeAttackDamage; if (unitInfo.Health <= 0) { Debug.Log("Killed by melee"); Destroy(closestUnit); } } else { Move(); } } } }
/// <summary> /// Runs the wizard. /// </summary> public void Run() { if (!(configuration.Security is InternalServerSecurity)) { if (MessageBox.Show("Setting permissions is only valid for internal security, do you want to change to internal security now?", "Invalid security manager", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No) { return; } else { changeManager = true; } } var steps = new List <IStep>(); controller = new WizardController(steps); // Welcome text steps.Add(new TextDisplayStep("This wizard will guide you through the steps of setting permissions for a project in this configuration.", "Welcome")); settings.AddRange(new string[] { "No project selected", "No default permission" }); // Select the projec var projectSelection = new SelectProjectStep(configuration); var projectSelectionStep = new TemplateStep(projectSelection, 0, "Select Project"); projectSelectionStep.NextHandler += () => { settings[0] = string.Format("Configuring project '{0}'", projectSelection.SelectedProject); return(true); }; steps.Add(projectSelectionStep); // Default project permission var defaultProjectPermission = new SelectionStep("Default Project Permission", "What do you want as the default project permission:", "None", "Allow", "Deny", "Inherit"); defaultProjectPermission.NextHandler += () => { switch ((string)defaultProjectPermission.Selected) { case "None": settings[1] = "No default permission"; break; case "Allow": settings[1] = "Default project permission is allow"; break; case "Deny": settings[1] = "Default project permission is deny"; break; case "Inherit": settings[1] = "Default project permission is inherit"; break; } return(true); }; steps.Add(defaultProjectPermission); // Set the force/abort build permissions var defaultPermission = new SelectUsersStep(configuration); defaultPermission.Caption = "What are the default permissions:"; var defaultPermissionStep = new TemplateStep(defaultPermission, 0, "Set force/abort build permissions"); defaultPermissionStep.NextHandler += () => { return(true); }; steps.Add(defaultPermissionStep); // Set the force/abort build permissions var forceBuildPermission = new SelectUsersStep(configuration); forceBuildPermission.Caption = "What are the allowed permissions for force/abort build:"; var forceBuildPermissionStep = new TemplateStep(forceBuildPermission, 0, "Set force/abort build permissions"); forceBuildPermissionStep.NextHandler += () => { return(true); }; steps.Add(forceBuildPermissionStep); // Set the start/stop project permissions var startProjectPermission = new SelectUsersStep(configuration); startProjectPermission.Caption = "Which users are allowed to start/stop builds:"; var startProjectPermissionStep = new TemplateStep(startProjectPermission, 0, "Set start/stop project permissions"); startProjectPermissionStep.NextHandler += () => { return(true); }; steps.Add(startProjectPermissionStep); // Set the send message permissions var sendMessagePermission = new SelectUsersStep(configuration); sendMessagePermission.Caption = "What are the allowed permissions for sending messages:"; var sendMessagePermissionStep = new TemplateStep(sendMessagePermission, 0, "Set send message permissions"); sendMessagePermissionStep.NextHandler += () => { return(true); }; steps.Add(sendMessagePermissionStep); // Configuration mode step var confirmation = GenerateConfirmation(); confirmation.NextHandler += () => { if (changeManager) { configuration.Security = new InternalServerSecurity(); } configuration.Projects[projectSelection.SelectedProject].Security = GeneratePermissions(defaultPermission, forceBuildPermission, startProjectPermission, sendMessagePermission); configuration.Security = configuration.Security; // Force a refresh return(true); }; steps.Add(confirmation); steps.Add(new TextDisplayStep("Users have been imported", "Finished")); var result = controller.StartWizard("Security Configuration Wizard"); }
public static User RunNewUserWizard() { //Create a list of steps List <IStep> steps = new List <IStep>(); User newUser = new User(); //Step 1. Welcome message TextBox t = new TextBox(); t.Multiline = true; t.ScrollBars = ScrollBars.Vertical; t.ReadOnly = true; t.Text = Resources.WelcomeMessage; t.Select(0, 0); steps.Add(new TemplateStep(t, 10, "Welcome")); //Step 2. Role selection var roleStep = new TextSelectionStep("Please select the user's role", Enum.GetNames(typeof(User.UserRole))) { Title = "Role Selection" }; roleStep.NextHandler = () => { string roleSelectionResult = roleStep.Selected[0]; newUser.Role = (User.UserRole)Enum.Parse(typeof(User.UserRole), roleSelectionResult); return(true); }; steps.Add(roleStep); //Step 3. User Permissions string permissionCompanyConfidential = "Access &Company Confidential Data"; string permissionPersonalData = "Access Other Employees' &Personal Data"; string permissionEmbezzle = "Embe&zzle Money From Bank Accounts"; var permissionStep = new TextSelectionStep("Allow the new user to...", permissionCompanyConfidential, permissionPersonalData, permissionEmbezzle) { Title = "User Permissions", Cardinality = TextSelectionStep.SelectionCardinality.Multiple }; permissionStep.NextHandler = () => { newUser.Permissions.CompanyConfidential = permissionStep.Selected.Contains(permissionCompanyConfidential); newUser.Permissions.PersonalData = permissionStep.Selected.Contains(permissionPersonalData); newUser.Permissions.Embezzle = permissionStep.Selected.Contains(permissionEmbezzle); return(true); }; steps.Add(permissionStep); //Step 4. User Details var userFormStep = new TextFormStep("User Details"); userFormStep.Subtitle = "This step allows you to specify the user's personal information."; userFormStep.Prompt = "Please provide the following user information:"; var userIdQuestion = userFormStep.AddQuestion("User &ID:", Validation.NonEmpty); var fullNameQuestion = userFormStep.AddQuestion("Full &Name:", Validation.NonEmpty); var passwordQuestion = userFormStep.AddQuestion("&Password (6 or more characters):", Validation.MinLength(6), '*'); var passwordQuestionRetype = userFormStep.AddQuestion("&Retype Password:"******"&E-Mail address:", Validation.NonEmpty); steps.Add(userFormStep); userFormStep.NextHandler = () => { if (!passwordQuestion.Answer.Equals(passwordQuestionRetype.Answer)) { MessageBox.Show("The password does not match the retyped password.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return(false); } newUser.FullName = fullNameQuestion.Answer; newUser.Email = emailAddressQuestion.Answer; newUser.Password = passwordQuestion.Answer; newUser.UserId = userIdQuestion.Answer; return(true); }; //Step 5. Picture Selection step. This step features the selection of a file. var pictureSelectionStep = new FileSelectionStep("User picture selection", "Please provide a picture for this user."); pictureSelectionStep.Filter = "Images|*.bmp;*.jpg;*.gif;*.tif;*.png|All Files (*.*)|*.*"; pictureSelectionStep.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures); pictureSelectionStep.NextHandler = () => { if (File.Exists(pictureSelectionStep.SelectedFullPath)) { newUser.Picture = Image.FromFile(pictureSelectionStep.SelectedFullPath); return(true); } else { MessageBox.Show("Selected image does not exist", "Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return(false); } }; pictureSelectionStep.AllowNextStrategy = () => !string.IsNullOrEmpty(pictureSelectionStep.SelectedFullPath); steps.Add(pictureSelectionStep); //Step 6. Preview step. This step features a custom UI implemented separately. steps.Add(new CustomSteps.PreviewStep(newUser)); //Run the wizard with the steps defined above WizardController wizardController = new WizardController(steps); wizardController.LogoImage = Resources.NerlimWizardHeader; var wizardResult = wizardController.StartWizard("New User"); //If the user clicked "Cancel", don't add the user if (wizardResult == WizardController.WizardResult.Cancel) { newUser = null; } return(newUser); }
public void SetupTest() { _wizardController = new WizardController(); _step1 = _mock.StrictMock <IWizardStep>(); _wizardController.AddStep(_step1); }
public void TestConstructor() { _wizardController = new WizardController(); Assert.That(_wizardController.StepCount == 0); }
// Use this for initialization void Start() { wizardController = GetComponent <WizardController>(); player = GameObject.FindWithTag("Player"); InvokeRepeating("ShootToPlayer", 2.0f, 3.0f); }
public void Load(string filename) { Debug.Log("Loading unit"); FileStream inFile = new FileStream(filename, FileMode.Open, FileAccess.Read); StreamReader reader = new StreamReader(inFile); string recordIn; recordIn = reader.ReadLine(); while (recordIn != null) { string[] info = recordIn.Split(' '); int length = recordIn.IndexOf(" "); string firstField = recordIn.Substring(0, length); switch (firstField) { case "FactoryBuildingA": GameObject newBuildingA = Instantiate(FactoryBuildingA) as GameObject; newBuildingA.transform.position = new Vector3(float.Parse(info[1]), float.Parse(info[2]), float.Parse(info[3])); BuildingInfo buildingInfoA = newBuildingA.GetComponent <BuildingInfo>(); buildingInfoA.Health = int.Parse(info[4]); break; case "FactoryBuildingB": GameObject newBuildingB = Instantiate(FactoryBuildingB) as GameObject; newBuildingB.transform.position = new Vector3(float.Parse(info[1]), float.Parse(info[2]), float.Parse(info[3])); BuildingInfo buildingInfoB = newBuildingB.GetComponent <BuildingInfo>(); buildingInfoB.Health = int.Parse(info[4]); break; case "Building": GameObject newBuildingW = Instantiate(WizardBuilding) as GameObject; newBuildingW.transform.position = new Vector3(float.Parse(info[2]), float.Parse(info[3]), float.Parse(info[4])); SpawnWizard buildingInfoW = newBuildingW.GetComponent <SpawnWizard>(); buildingInfoW.UnitAmount = 10; break; case "rbA": GameObject newBuildingrbA = Instantiate(ResourceBuildingA) as GameObject; ResourceBuildingA.transform.position = new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5])); BuildingInfo buildingInfoRbA = newBuildingrbA.GetComponent <BuildingInfo>(); buildingInfoRbA.Health = int.Parse(info[6]); ResourceManagement resourceInfoA = ResourceBuildingA.GetComponent <ResourceManagement>(); resourceInfoA.ResourceTotal = int.Parse(info[1]); resourceInfoA.ResourcesGenerated = int.Parse(info[2]); break; case "rbB": GameObject newBuildingrbB = Instantiate(ResourceBuildingB) as GameObject; ResourceBuildingB.transform.position = new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5])); BuildingInfo buildingInfoRbB = newBuildingrbB.GetComponent <BuildingInfo>(); buildingInfoRbB.Health = int.Parse(info[6]); ResourceManagement resourceInfoB = ResourceBuildingB.GetComponent <ResourceManagement>(); resourceInfoB.ResourceTotal = int.Parse(info[1]); resourceInfoB.ResourcesGenerated = int.Parse(info[2]); break; case "TeamA": if (info[2] == "400") { GameObject teamAMeleeUnit = Instantiate(TeamAMeleeUnit) as GameObject; teamAMeleeUnit.transform.position = new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5])); UnitAController teamAMeleeUnitInfo = teamAMeleeUnit.GetComponent <UnitAController>(); teamAMeleeUnitInfo.Health = int.Parse(info[1]); teamAMeleeUnitInfo.UnitType = "Melee"; } else { GameObject teamARangedUnit = Instantiate(TeamARangedUnit) as GameObject; teamARangedUnit.transform.position = new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5])); UnitAController teamARangedUnitInfo = teamARangedUnit.GetComponent <UnitAController>(); teamARangedUnitInfo.Health = int.Parse(info[1]); teamARangedUnitInfo.UnitType = "Ranged"; } break; case "TeamB": if (info[2] == "400") { GameObject teamBMeleeUnit = Instantiate(TeamBMeleeUnit) as GameObject; teamBMeleeUnit.transform.position = new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5])); UnitAController teamBMeleeUnitInfo = teamBMeleeUnit.GetComponent <UnitAController>(); teamBMeleeUnitInfo.Health = int.Parse(info[1]); teamBMeleeUnitInfo.UnitType = "Melee"; } else { GameObject teamBRangedUnit = Instantiate(TeamBRangedUnit) as GameObject; teamBRangedUnit.transform.position = new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5])); UnitAController teamBRangedUnitInfo = teamBRangedUnit.GetComponent <UnitAController>(); teamBRangedUnitInfo.Health = int.Parse(info[1]); teamBRangedUnitInfo.UnitType = "Ranged"; } break; case "Wizard": Debug.Log("Wizard Spawn"); GameObject wizard = Instantiate(WizardUnit) as GameObject; wizard.transform.position = new Vector3(float.Parse(info[2]), float.Parse(info[3]), float.Parse(info[4])); WizardController wizardInfo = wizard.GetComponent <WizardController>(); wizardInfo.Health = int.Parse(info[1]); break; } recordIn = reader.ReadLine(); } reader.Close(); inFile.Close(); }
// Use this for initialization void Start() { wizard = (WizardController)GameObject.Find("Wizard").GetComponent("WizardController"); maxHealth = WizardController.MAX_HEALTH; }
public void SetController(WizardController controller) { this.wizardController = controller; }
// Use this for initialization void Start() { wizardController = GetComponent <WizardController>(); }
private void Awake() { Instance = this; }
public WeblogConfigurationWizardPanelGoogleBloggerAuthentication(string blogId, WizardController wizardController) { _blogId = blogId; _wizardController = wizardController; // This call is required by the Windows.Forms Form Designer. InitializeComponent(); labelHeader.Text = Res.Get(StringId.CWGoogleBloggerTitle); labelDescription.Text = Res.Get(StringId.CWGoogleBloggerDescription); buttonLogin.Text = Res.Get(StringId.Login); }