void Awake() { if (WizardAvatar != null) { m_wizardBehaviour = WizardAvatar.GetComponent <WizardBehaviour>(); m_wizardDeathBehaviour = WizardAvatar.GetComponent <WizardDeathBehaviour>(); m_wizardBehaviour.SetWizardType(true, true); } foreach (var a in m_alphabet) { try { m_keyCodes.Add((KeyCode)Enum.Parse(typeof(KeyCode), a.ToString(), true)); } catch (Exception) { Debug.LogError("Unable to parse: " + a); } } }
// Use this for initialization void Start() { m_wizardBehaviour = GetComponent <WizardBehaviour>(); m_wizardBehaviour.SetWizardType(false, false); StartCoroutine(AttackRoutine()); }