public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
     : base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
 {
     wsb = self.Trait<WithSpriteBody>();
     wda = self.Trait<WithDockingAnimation>();
 }
 public SpriteHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
     : base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
 {
     wsb = self.Trait <WithSpriteBody>();
     wda = self.Trait <WithDockingAnimation>();
 }