예제 #1
0
        // Methods
        private static string GetResult(Role role)
        {
            switch (role)
            {
            case Investigator _: return($"{role.Owner.Data.PlayerName} gathers information about people. They must be an {Investigator.GetName()}.");

            case Lookout _: return($"{role.Owner.Data.PlayerName} watches who visits people at night. They must be a {Lookout.GetName()}.");

            case Psychic _: return($"{role.Owner.Data.PlayerName} has the sight. They must be a {Psychic.GetName()}.");

            case Sheriff _: return($"{role.Owner.Data.PlayerName} is a protector of the {Faction.Crew.Name}. They must be a {Sheriff.GetName()}.");

            case Spy _: return($"{role.Owner.Data.PlayerName} secretly watches who someone visits. They must be a {Spy.GetName()}.");

            case Tracker _: return($"{role.Owner.Data.PlayerName} is a skilled in the art of tracking. They must be a {Tracker.GetName()}.");

            case Jailor _:        return($"{role.Owner.Data.PlayerName} detains people at night. They must be a {Jailor.GetName()}.");

            case VampireHunter _: return($"{role.Owner.Data.PlayerName} tracks Vampires. They must be a {VampireHunter.GetName()}!");

            case Veteran _:       return($"{role.Owner.Data.PlayerName} is a paranoid war hero. They must be a {Veteran.GetName()}.");

            case Vigilante _: return($"{role.Owner.Data.PlayerName} will bend the law to enact justice. They must be a {Vigilante.GetName()}.");

            case Bodyguard _: return($"{role.Owner.Data.PlayerName} is a trained protector. They must be a {Bodyguard.GetName()}.");

            case Doctor _:    return($"{role.Owner.Data.PlayerName} is a professional surgeon. They must be a {Doctor.GetName()}.");

            case Crusader _:  return($"{role.Owner.Data.PlayerName} is a divine protector. They must be a {Crusader.GetName()}.");

            case Trapper _:   return($"{role.Owner.Data.PlayerName} is waiting for a big catch. They must be a {Trapper.GetName()}.");

            case Escort _: return($"{role.Owner.Data.PlayerName} is a beautiful person working for the {Faction.Crew.Name}. They must be an {Escort.GetName()}.");

            case Mayor _: return($"{role.Owner.Data.PlayerName} is the leader of the {Faction.Crew.Name}. They must be the {Mayor.GetName()}.");

            case Medium _: return($"{role.Owner.Data.PlayerName} speaks with the dead. They must be a {Medium.GetName()}.");

            case Retributionist _: return($"{role.Owner.Data.PlayerName} wields mystical powers. They must be a {Retributionist.GetName()}.");

            case Transporter _: return($"{role.Owner.Data.PlayerName} specializes in transportation. They must be a {Transporter.GetName()}.");

            case Disguiser _: return($"{role.Owner.Data.PlayerName} makes other people appear to be someone they're not. They must be a {Disguiser.GetName()}");

            case Forger _: return($"{role.Owner.Data.PlayerName} is good at forging documents. They must be a {Forger.GetName()}.");

            case Framer _: return($"{role.Owner.Data.PlayerName} has a desire to deceive. They must be a {Framer.GetName()}!");

            case Hypnotist _: return($"{role.Owner.Data.PlayerName} is skilled at disrupting others. They must be a {Hypnotist.GetName()}.");

            case Janitor _: return($"{role.Owner.Data.PlayerName} cleans up dead bodies. They must be a {Janitor.GetName()}.");

            case Ambusher _: return($"{role.Owner.Data.PlayerName} lies in wait. They must be an {Ambusher.GetName()}.");

            case Godfather _: return($"{role.Owner.Data.PlayerName} is the leader of the {Faction.Mafia.Name}. They must be the {Godfather.GetName()}.");

            case Mafioso _: return($"{role.Owner.Data.PlayerName} does the {Godfather.GetName()}'s dirty work. They must be a {Mafioso.GetName()}.");

            case Blackmailer _: return($"{role.Owner.Data.PlayerName} uses information to silence people. They must be a {Blackmailer.GetName()}.");

            case Consigliere _: return($"{role.Owner.Data.PlayerName} gathers information for the {Faction.Mafia.Name}. They must be a {Consigliere.GetName()}.");

            case Consort _: return($"{role.Owner.Data.PlayerName} is a beautiful person working for the {Faction.Mafia.Name}. They must be a {Consort.GetName()}.");

            case Amnesiac _: return($"{role.Owner.Data.PlayerName} does not remember their role. They must be an {Amnesiac.GetName()}.");

            case GuardianAngel _: return($"{role.Owner.Data.PlayerName} is watching over someone. They must be a {GuardianAngel.GetName()}.");

            case Survivor _: return($"{role.Owner.Data.PlayerName} simply wants to live. They must be a {Survivor.GetName()}.");

            case Vampire _: return($"{role.Owner.Data.PlayerName} drinks blood. They must be a {Vampire.GetName()}!");

            case Executioner _: return($"{role.Owner.Data.PlayerName} wants someone to be lynched at any cost. They must be an {Executioner.GetName()}.");

            case Jester _: return($"{role.Owner.Data.PlayerName} wants to be lynched. They must be a {Jester.GetName()}.");

            case Witch _:  return($"{role.Owner.Data.PlayerName} casts spells on people. They must be a {Witch.GetName()}.");

            case Arsonist _: return($"{role.Owner.Data.PlayerName} likes to watch things burn. They must be an {Arsonist.GetName()}.");

            case SerialKiller _: return($"{role.Owner.Data.PlayerName} wants to kill everyone. They must be a {SerialKiller.GetName()}");

            case Werewolf _: return($"{role.Owner.Data.PlayerName} howls at the moon. They must be a {Werewolf.GetName()}.");

            default: return("No special role found.");
            }
        }