private void UpdateElectrocution(Wire wire) { var allCut = AllWiresCut(wire.Owner); var activePulse = false; if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed)) { activePulse = pulsed; } // if this is actively pulsed, // and there's not already an electrification cancel occurring, // we need to start that timer immediately if (!WiresSystem.HasData(wire.Owner, PowerWireActionKey.ElectrifiedCancel) && activePulse && IsPowered(wire.Owner) && !allCut) { WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.ElectrifiedCancel, new TimedWireEvent(AwaitElectrifiedCancel, wire)); } else { if (!activePulse && allCut || AllWiresMended(wire.Owner)) { SetElectrified(wire.Owner, false); } } }
/// <returns>false if failed, true otherwise, or if the entity cannot be electrified</returns> private bool TrySetElectrocution(EntityUid user, Wire wire, bool timed = false) { if (!EntityManager.TryGetComponent <ElectrifiedComponent>(wire.Owner, out var electrified)) { return(true); } var allCut = AllWiresCut(wire.Owner); // always set this to true SetElectrified(wire.Owner, true, electrified); // if we were electrified, then return false var electrifiedAttempt = _electrocutionSystem.TryDoElectrifiedAct(wire.Owner, user); // if this is timed, we set up a doAfter so that the // electrocution continues - unless cancelled // // if the power is disabled however, just don't bother if (timed && IsPowered(wire.Owner) && !allCut) { WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.ElectrifiedCancel, new TimedWireEvent(AwaitElectrifiedCancel, wire)); } else { if (allCut) { SetElectrified(wire.Owner, false, electrified); } } return(!electrifiedAttempt); }
public override bool Pulse(EntityUid user, Wire wire) { if (EntityManager.TryGetComponent <AirlockComponent>(wire.Owner, out var door)) { door.Safety = false; WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitSafetyTimerFinish, wire)); } return(true); }
public override bool Pulse(EntityUid user, Wire wire) { if (EntityManager.TryGetComponent <AccessReaderComponent>(wire.Owner, out var access)) { access.Enabled = false; WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitPulseCancel, wire)); } return(true); }
public override bool Pulse(EntityUid user, Wire wire) { if (EntityManager.TryGetComponent <AirlockComponent>(wire.Owner, out var door)) { door.AutoCloseDelayModifier = 0.5f; WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitTimingTimerFinish, wire)); } return(true); }
public override bool Pulse(EntityUid user, Wire wire) { ToggleValue(wire.Owner, !GetValue(wire.Owner)); if (TimeoutKey != null) { WiresSystem.StartWireAction(wire.Owner, Delay, TimeoutKey, new TimedWireEvent(AwaitPulseCancel, wire)); } return(true); }
public override bool Pulse(EntityUid user, Wire wire) { WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel); var electrocuted = !TrySetElectrocution(user, wire, true); if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsedKey) && pulsedKey) { return(false); } WiresSystem.SetData(wire.Owner, PowerWireActionKey.Pulsed, true); WiresSystem.StartWireAction(wire.Owner, _pulseTimeout, PowerWireActionKey.PulseCancel, new TimedWireEvent(AwaitPulseCancel, wire)); if (electrocuted) { return(false); } SetPower(wire.Owner, true); return(true); }