public void Init(Vector3[] v, int[] t, int x, int z, float hoverOffset = 0.01f, WireframeMode mode = WireframeMode.Grid) { SetParameters(v, t, x, z); frameMode = mode; transform.Translate(0, hoverOffset, 0); Draw(); }
public static void SetMaterialKeywords(Material material) { if (material.HasProperty("_WireframeMode")) { WireframeMode wireframeMode = (WireframeMode)material.GetFloat("_WireframeMode"); CoreUtils.SetKeyword(material, "_WIREFRAMEMODE_WORLDSPACE", wireframeMode == WireframeMode.WorldSpace); } if (material.HasProperty("_WireframeQuad")) { CoreUtils.SetKeyword(material, "_WIREFRAMEQUAD_ON", material.GetFloat("_WireframeQuad") != 0.0f); } if (material.HasProperty("_WireframeStyle")) { CoreUtils.SetKeyword(material, "_WIREFRAMESTYLE_ON", material.GetFloat("_WireframeStyle") != 0.0f); } if (material.HasProperty("_WireframeSqueeze")) { CoreUtils.SetKeyword(material, "_WIREFRAMESQUEEZE_ON", material.GetFloat("_WireframeSqueeze") != 0.0f); } if (material.HasProperty("_WireframeDash")) { CoreUtils.SetKeyword(material, "_WIREFRAMEDASH_ON", material.GetFloat("_WireframeDash") != 0.0f); } }
public static WireframeMode NextWireFrameMode(WireframeMode val) { int newVal = (int)val; newVal++; if (newVal > (int)WireframeMode.GL_Lines) { newVal = (int)WireframeMode.None; } return((WireframeMode)newVal); }
public static void DoWireframeStyle(WireframeProperties properties, MaterialEditor materialEditor) { materialEditor.ShaderProperty(properties.wireframeSqueeze, Styles.wireframeSqueezeText); bool enableSqueeze = properties.wireframeSqueeze.floatValue != 0; EditorGUI.BeginDisabledGroup(!enableSqueeze); EditorGUI.indentLevel++; materialEditor.ShaderProperty(properties.wireframeSqueezeMin, Styles.wireframeSqueezeMinText); materialEditor.ShaderProperty(properties.wireframeSqueezeMax, Styles.wireframeSqueezeMaxText); EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); materialEditor.ShaderProperty(properties.wireframeDash, Styles.wireframeDashText); bool enableDash = properties.wireframeDash.floatValue != 0; EditorGUI.BeginDisabledGroup(!enableDash); EditorGUI.indentLevel++; WireframeMode wireframeMode = (WireframeMode)properties.wireframeMode.floatValue; if (wireframeMode == WireframeMode.BarycentricSpace) { EditorGUI.BeginChangeCheck(); var dashRepeat = (int)properties.wireframeDashRepeat.floatValue; dashRepeat = EditorGUILayout.IntSlider(Styles.wireframeDashRepeatText, dashRepeat, 1, 10); if (EditorGUI.EndChangeCheck()) { properties.wireframeDashRepeat.floatValue = dashRepeat; } } else { materialEditor.ShaderProperty(properties.wireframeDashRepeat, Styles.wireframeDashRepeatText); } materialEditor.ShaderProperty(properties.wireframeDashLength, Styles.wireframeDashLengthText); if (wireframeMode == WireframeMode.BarycentricSpace) { materialEditor.ShaderProperty(properties.wireframeDashOverlap, Styles.wireframeDashOverlapText); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); }
public static WireframeMode NextWireFrameMode(WireframeMode val) { int newVal = (int)val; newVal++; if (newVal > (int)WireframeMode.GL_Lines) { newVal = (int)WireframeMode.None; } return (WireframeMode)newVal; }
public void updateWireframeDisplayText(WireframeMode mode) { wireframeDisplay.Label = String.Format("press 'w' to toggle wireframe mode: [{0}]", mode); }