void Start() { JsonData jd = Winter.Utils.Str2Json("StepperSkin.txt"); WinterComponent wc = new WinterComponent(); wc.m_Entity = GameObject.Find("wPanel"); wc.skin = jd; }
static void WinterLayoutButton() { GameObject[] arrGameObject = Selection.gameObjects; foreach (GameObject obj in arrGameObject) { JsonData jd = Winter.Utils.Str2Json("Skin2.txt"); WinterComponent wc = new WinterComponent(); wc.m_Entity = obj; wc.skin = jd; } }
// Use this for initialization void Start() { JsonData jd = Winter.Utils.Str2Json("skin3.txt"); WinterComponent wc = new WinterComponent(); wc.m_Entity = GameObject.Find("wPanel"); wc.skin = jd; Container c = wc.children["RadioButtonGroup"] as Container; RadioButtonGroup r = c.children["tabs"] as RadioButtonGroup; r.RadioButtonGroupDispatch += DoSomething; }
// Use this for initialization void Start() { JsonData jd = Winter.Utils.Str2Json("skin2.txt"); WinterComponent wc = new WinterComponent(); wc.m_Entity = GameObject.Find("wPanel"); wc.skin = jd; //DisplayObject obj = Utils.GetDescendant(wc, "winterButton/winterImage"); //Debug.Log(obj); WinterComponent bb = wc.children["winterContainer"] as WinterComponent; Button _bb = bb.children["winterButton"] as Button; _bb.AddEventListener(UIButtonMessage.Trigger.OnClick, "OnClickHandler", gameObject, "winter"); WinterComponent bb2 = wc.children["winterContainer"] as WinterComponent; Button _bb2 = bb2.children["summerButton"] as Button; _bb2.AddEventListener(UIButtonMessage.Trigger.OnClick, "OnClickHandler", gameObject, "summer"); }