예제 #1
0
    void Start()
    {
        JsonData        jd = Winter.Utils.Str2Json("StepperSkin.txt");
        WinterComponent wc = new WinterComponent();

        wc.m_Entity = GameObject.Find("wPanel");
        wc.skin     = jd;
    }
예제 #2
0
 static void WinterLayoutButton()
 {
     GameObject[] arrGameObject = Selection.gameObjects;
     foreach (GameObject obj in arrGameObject)
     {
         JsonData        jd = Winter.Utils.Str2Json("Skin2.txt");
         WinterComponent wc = new WinterComponent();
         wc.m_Entity = obj;
         wc.skin     = jd;
     }
 }
    // Use this for initialization
    void Start()
    {
        JsonData        jd = Winter.Utils.Str2Json("skin3.txt");
        WinterComponent wc = new WinterComponent();

        wc.m_Entity = GameObject.Find("wPanel");
        wc.skin     = jd;
        Container        c = wc.children["RadioButtonGroup"] as Container;
        RadioButtonGroup r = c.children["tabs"] as RadioButtonGroup;

        r.RadioButtonGroupDispatch += DoSomething;
    }
예제 #4
0
    // Use this for initialization
    void Start()
    {
        JsonData        jd = Winter.Utils.Str2Json("skin2.txt");
        WinterComponent wc = new WinterComponent();

        wc.m_Entity = GameObject.Find("wPanel");
        wc.skin     = jd;
        //DisplayObject obj = Utils.GetDescendant(wc, "winterButton/winterImage");
        //Debug.Log(obj);
        WinterComponent bb  = wc.children["winterContainer"] as WinterComponent;
        Button          _bb = bb.children["winterButton"] as Button;

        _bb.AddEventListener(UIButtonMessage.Trigger.OnClick, "OnClickHandler", gameObject, "winter");

        WinterComponent bb2  = wc.children["winterContainer"] as WinterComponent;
        Button          _bb2 = bb2.children["summerButton"] as Button;

        _bb2.AddEventListener(UIButtonMessage.Trigger.OnClick, "OnClickHandler", gameObject, "summer");
    }