/// <summary> /// Verschiebt die Spieler vom Winning Bracket in das Loser Bracket /// </summary> /// <param name="losers"></param> public void MoveLosingPlayers(List <Player> losers) { // Bei der ersten Loser Runde werden einfach alle Spieler in eine Liste getan if (FirstLosers) { foreach (Player loser in losers) { Winners.Remove(loser); Losers.Add(loser); } FirstLosers = false; } // Bei den nachfolgenden Runden müssen die Verlierer vom Winning Bracket gegen gezielte Gegner aus dem Loser Bracket spielen else { int counterIndex = 0; foreach (Player loser in losers) { Winners.Remove(loser); Losers.Insert(counterIndex, loser); counterIndex += 2; } } }
public void RemovePlayer(Mobile m, bool defeated, bool kicked) { SupplySystem.RemoveEventGear(m); m.IsInEvent = false; m.Blessed = false; m.MoveToWorld(LeaveLocation, LeaveMap); if (Contestants.Contains(m)) { Contestants.Remove(m); } if (Fighting.Contains(m)) { Fighting.Remove(m); } if (Winners.Contains(m)) { Winners.Remove(m); } // Rob if (NeedRestock.Contains(m)) { NeedRestock.Remove(m); } // end Rob if (m.NetState != null) { if (defeated) { m.SendAsciiMessage(38, "You have been defeated"); } else if (kicked) { m.SendAsciiMessage(38, "You have been kicked from the tournament"); } else { m.SendAsciiMessage(38, "You have left the tournament"); } } //Only print the message if the match is onging if (!m_Started) { return; } string leaveMessage; if (defeated) { leaveMessage = string.Format("{0} has been defeated", m.Name); } else if (kicked) { leaveMessage = string.Format("{0} has been kicked from a tournament", m.Name); } else { leaveMessage = string.Format("{0} has left a tournament", m.Name); } TournamentCore.SendMessage(Contestants, leaveMessage, true); }