public void OnePairShouldWinAgainstHighCard() { var hand1 = new PokerHand(new List <ICard>() { new PlayingCard(6, "Club"), new PlayingCard(1, "Heart"), new PlayingCard(5, "Club"), new PlayingCard(7, "Club"), new PlayingCard(9, "Club"), }); var hand2 = new PokerHand(new List <ICard>() { new PlayingCard(1, "Club"), new PlayingCard(1, "Heart"), new PlayingCard(5, "Club"), new PlayingCard(7, "Club"), new PlayingCard(9, "Club"), }); var handList = new List <IHand>() { hand1, hand2 }; var handEvaluator = new HandEvaluator(); handEvaluator.Evaluate(handList); var winnerSelector = new WinnerSelector(); winnerSelector.SelectWinner(handList); Assert.IsTrue(hand2.IsWinner); }
public Selector(ILogger <Selector> logger, IDbContextFactory <AppDbContext> contextFactory, WinnerSelector winnerSelector, WinnerReader winnerReader, PipeClient pipeClient) { _logger = logger; _contextFactory = contextFactory; _winnerSelector = winnerSelector; _winnerReader = winnerReader; _pipe_client = pipeClient; }
public Analyst(ILogger <Analyst> logger, IDbContextFactory <AppDbContext> contextFactory, WinnerAnalysis winnerAnalysis, WinnerPercent winnerPercent, WinnerScoring winnerScoring, WinnerSelector winnerSelector, WinnerReader winnerReader, PipeClient pipeClient) { _logger = logger; _contextFactory = contextFactory; _winnerAnalysis = winnerAnalysis; _winnerPercent = winnerPercent; _winnerScoring = winnerScoring; _winnerSelector = winnerSelector; _winnerReader = winnerReader; _pipe_client = pipeClient; }
public void HighCardHandWithLargerHighCardShouldWin() { var hand1 = new PokerHand(new List <ICard>() { new PlayingCard(11, "Club"), new PlayingCard(1, "Heart"), new PlayingCard(5, "Club"), new PlayingCard(7, "Club"), new PlayingCard(9, "Club"), }); var hand2 = new PokerHand(new List <ICard>() { new PlayingCard(2, "Club"), new PlayingCard(1, "Heart"), new PlayingCard(5, "Club"), new PlayingCard(7, "Club"), new PlayingCard(9, "Club"), }); var hand3 = new PokerHand(new List <ICard>() { new PlayingCard(12, "Club"), new PlayingCard(1, "Heart"), new PlayingCard(5, "Club"), new PlayingCard(7, "Club"), new PlayingCard(9, "Club"), }); var handList = new List <IHand>() { hand1, hand2, hand3 }; var handEvaluator = new HandEvaluator(); handEvaluator.Evaluate(handList); var winnerSelector = new WinnerSelector(); winnerSelector.SelectWinner(handList); Assert.IsTrue(hand3.IsWinner); }
public Choicer(ILogger <Choicer> logger, IDbContextFactory <AppDbContext> contextFactory, WinnerMember winnerMember, WinnerScoring winnerScoring, WinnerSelector winnerSelector, PrintOutLottoLion printOut, MailSenderLottoLion mailSender, NotifyPushLottoLion notifyPush ) { _logger = logger; _contextFactory = contextFactory; _winnerMember = winnerMember; _winnerScoring = winnerScoring; _winnerSelector = winnerSelector; _printOut = printOut; _mailSender = mailSender; _notifyPush = notifyPush; _choiceSeqno = new ConcurrentDictionary <string, int>(); }
public void OnePairShouldWinInASinglePlayerGame() { var hand1 = new PokerHand(new List <ICard>() { new PlayingCard(1, "Club"), new PlayingCard(1, "Heart"), new PlayingCard(5, "Club"), new PlayingCard(7, "Club"), new PlayingCard(9, "Club"), }); var handList = new List <IHand>() { hand1 }; var winnerSelector = new WinnerSelector(); winnerSelector.SelectWinner(handList); Assert.IsTrue(hand1.IsWinner); }
public void NoWinnerIfNoSteps() { var winnerSelector = new WinnerSelector(FieldSize); Assert.Equal(null, winnerSelector.GetWinner(new List <Step>())); }