public static Vector2 ToVector2(this WindowsVector vector) { return(new Vector2((float)vector.X, (float)vector.Y)); }
internal Vector2 InverseTransformVector(WindowsVector vector) { return((CheckAxes() ? (WindowsVector)XAxis.InverseTransform(vector.X, vector.Y, YAxis, isVector: true) : vector).ToVector2()); }