public override bool ConnectAsync(TimeSpan timeout, TransportAsyncCallbackArgs callbackArgs) { var streamSocket = new Windows.Networking.Sockets.StreamSocket(); var addr = this.transportSettings.Host; this.callbackArgs = callbackArgs; var connectTask = streamSocket.ConnectAsync(new Windows.Networking.HostName(addr), this.transportSettings.Port.ToString(), Windows.Networking.Sockets.SocketProtectionLevel.PlainSocket).AsTask(); connectTask.ContinueWith(_ => { TransportBase transport = null; Exception exception = null; try { transport = new TcpTransport(streamSocket, this.transportSettings); transport.Open(); } catch (Exception exp) { if (Fx.IsFatal(exp)) { throw; } exception = exp; if (transport != null) { transport.SafeClose(); } transport = null; } var completeSynchronously = false; this.callbackArgs.CompletedSynchronously = completeSynchronously; this.callbackArgs.Exception = exception; this.callbackArgs.Transport = transport; if (!completeSynchronously) { this.callbackArgs.CompletedCallback(this.callbackArgs); } }); return true; }
public async void init() { try { Windows.Networking.Sockets.StreamSocket socket = new Windows.Networking.Sockets.StreamSocket(); Windows.Networking.HostName serverHost = new Windows.Networking.HostName("localhost"); string serverPort = "1337"; await socket.ConnectAsync(serverHost, serverPort); streamIn = socket.InputStream.AsStreamForRead(); streamOut = socket.OutputStream.AsStreamForWrite(); Debug.WriteLine("Connected successfully"); } catch (Exception e) { Debug.WriteLine("Failed to connect: " + e.Message); } }
public async Task <bool> ConnectAsync() { try { sock = new Windows.Networking.Sockets.StreamSocket(); Windows.Networking.HostName hostname = new Windows.Networking.HostName(ServerName); await sock.ConnectAsync(hostname, ServiceName); writer = new Windows.Storage.Streams.DataWriter(sock.OutputStream); reader = new Windows.Storage.Streams.DataReader(sock.InputStream); StartReceiveDataAsync(); return(true); } catch { return(false); } }
async private void ConnectToPeer(Windows.Networking.Proximity.PeerInformation peerInfo) { WriteMessageText("Peer found. Connecting to " + peerInfo.DisplayName + "\n"); try { Windows.Networking.Sockets.StreamSocket socket = await Windows.Networking.Proximity.PeerFinder.ConnectAsync(peerInfo); WriteMessageText("Connection successful. You may now send messages.\n"); SendMessage(socket); } catch (Exception err) { WriteMessageText("Connection failed: " + err.Message + "\n"); } requestingPeer = null; }
private async void UpdateDataSave(string name) { try { // Create the StreamSocket and establish a connection to the echo server. using (var streamSocket = new Windows.Networking.Sockets.StreamSocket()) { // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process. var hostName = new Windows.Networking.HostName("localhost"); await streamSocket.ConnectAsync(hostName, MainPage.outPortNumber); // Send a request to the server and update list. string request = name; using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite()) { using (var streamWriter = new StreamWriter(outputStream)) { await streamWriter.WriteLineAsync(request); await streamWriter.FlushAsync(); } } string response; using (Stream inputStream = streamSocket.InputStream.AsStreamForRead()) { using (StreamReader streamReader = new StreamReader(inputStream)) { response = await streamReader.ReadLineAsync(); string[] responses = response.Split(','); this.name.Text = "Task name : " + responses[0]; this.source.Text = "Source folder : " + responses[1]; this.target.Text = "Target folder : " + responses[2]; this.progressBar.Value = Convert.ToDouble(responses[3]); } } } } catch (Exception ex) { } }
private async void ReadThread(object host) { reading = true; Windows.Networking.Sockets.StreamSocket socket = new Windows.Networking.Sockets.StreamSocket(); await socket.ConnectAsync((Windows.Networking.HostName) host, InTheHand.Devices.Bluetooth.Rfcomm.RfcommServiceId.SerialPort.AsString()); byte[] buffer = new byte[32]; System.Text.StringBuilder sb = new StringBuilder(); while (reading) { IBuffer returnedBuffer = await socket.InputStream.ReadAsync(buffer.AsBuffer(), (uint)buffer.Length, Windows.Storage.Streams.InputStreamOptions.Partial); // break loop if response is empty (connection fail etc) if (returnedBuffer.Length == 0) { break; } string s = System.Text.Encoding.UTF8.GetString(buffer, 0, (int)returnedBuffer.Length); if (!string.IsNullOrEmpty(s)) { if (s.IndexOf('\0') > -1) { s = s.Substring(0, s.IndexOf('\0')); } sb.Append(s); // Only process when we have a complete line if (sb.ToString().EndsWith("\r")) { Dispatcher.BeginInvoke(new Action <string>(this.InsertMessage), sb.ToString()); sb.Clear(); } } } socket.Dispose(); }
// Reference socket streams for writing and reading messages. private void SendMessage(Windows.Networking.Sockets.StreamSocket socket) { // PeerFinder has not been started. if (!_started) { CloseSocket(); return; } // Get the network socket from the proximity connection. proximitySocket = socket; // Create DataWriter for writing messages to peers. dataWriter = new Windows.Storage.Streams.DataWriter(proximitySocket.OutputStream); // Listen for messages from peers. Windows.Storage.Streams.DataReader dataReader = new Windows.Storage.Streams.DataReader(proximitySocket.InputStream); StartReader(proximitySocket, dataReader); }
/// <summary> /// Just sends a single message to another device /// </summary> /// <param name="message"></param> /// <returns></returns> public async Task Send(string message) { try { // Create the StreamSocket and establish a connection to the echo server. streamSocket = new Windows.Networking.Sockets.StreamSocket(); // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process. await streamSocket.ConnectAsync(hostName, this.portNumber); // send the message await SendInternal(message); this.Close(); } catch (Exception ex) { Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult); this.Output(MessageHelper.MessageType.Exception, webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : ex.Message); } }
public async Task <bool> ConnectAsync() { //Monitor.Enter(nstreamlock); try { sock = new Windows.Networking.Sockets.StreamSocket(); Windows.Networking.HostName hostname = new Windows.Networking.HostName(ServerName); await sock.ConnectAsync(hostname, ServiceName); writer = new Windows.Storage.Streams.DataWriter(sock.OutputStream); reader = new Windows.Storage.Streams.DataReader(sock.InputStream); //Monitor.Exit(nstreamlock); return(true); } catch { Disconnect(); // Monitor.Exit(nstreamlock); return(false); } }
// A C#-only technique for batched sends. private async void BatchedSendsCSharpOnly(Windows.Networking.Sockets.StreamSocket streamSocket, string message) { var packetsToSend = new List <IBuffer>(); for (int count = 0; count < 5; ++count) { packetsToSend.Add(Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(message, Windows.Security.Cryptography.BinaryStringEncoding.Utf8)); } var pendingTasks = new System.Threading.Tasks.Task[packetsToSend.Count]; for (int index = 0; index < packetsToSend.Count; ++index) { // track all pending writes as tasks, but don't wait on one before beginning the next. pendingTasks[index] = streamSocket.OutputStream.WriteAsync(packetsToSend[index]).AsTask(); // Don't modify any buffer's contents until the pending writes are complete. } // Wait for all of the pending writes to complete. System.Threading.Tasks.Task.WaitAll(pendingTasks); }
public async void StartClient() { try { // Create the StreamSocket and establish a connection to the echo server. using (var streamSocket = new Windows.Networking.Sockets.StreamSocket()) { // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process. var hostName = new Windows.Networking.HostName("localhost"); await streamSocket.ConnectAsync(hostName, PortNumber); // Send a request to the echo server. string request = "Hello, World!"; using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite()) { using (var streamWriter = new StreamWriter(outputStream)) { await streamWriter.WriteLineAsync(request); await streamWriter.FlushAsync(); } } // Read data from the echo server. string response; using (Stream inputStream = streamSocket.InputStream.AsStreamForRead()) { using (StreamReader streamReader = new StreamReader(inputStream)) { response = await streamReader.ReadLineAsync(); } } } } catch (Exception ex) { Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(ex.GetBaseException().HResult); } }
/// <summary> /// This is the click handler for the 'ConnectSocket' button. /// </summary> /// <param name="sender">Object for which the event was generated.</param> /// <param name="e">Event's parameters.</param> private async void ConnectSocket_Click(object sender, RoutedEventArgs e) { // By default 'HostNameForConnect' is disabled and host name validation is not required. When enabling the // text box validating the host name is required since it was received from an untrusted source // (user input). The host name is validated by catching ArgumentExceptions thrown by the HostName // constructor for invalid input. Windows.Networking.HostName hostName; try { hostName = new Windows.Networking.HostName(HostNameForConnect.Text); } catch (ArgumentException) { return; } var pvCameraSocket = new Windows.Networking.Sockets.StreamSocket(); pvCameraSocket.Control.KeepAlive = true; // Save the socket, so subsequent steps can use it. try { // Connect to the server (by default, the listener we created in the previous step). await pvCameraSocket.ConnectAsync(hostName, _pvServiceName.Text); } catch (Exception exception) { // If this is an unknown status it means that the error is fatal and retry will likely fail. if (Windows.Networking.Sockets.SocketError.GetStatus(exception.HResult) == Windows.Networking.Sockets.SocketErrorStatus.Unknown) { throw; } } OnServerConnectionEstablished( pvCameraSocket); }
//Create a socket and attempt connection to remote server //In future, an entry from a 2D UWP application can provide inputs into the hard coded values #if UNITY_UWP async void ConnectToRemote() { try { //if (dataExchange != null) // StopExchange(); //Socket setup socket = new Windows.Networking.Sockets.StreamSocket(); Windows.Networking.HostName serverHost = new Windows.Networking.HostName("40.76.194.87"); await socket.ConnectAsync(serverHost, "62520"); Debug.LogError("connection successful"); Stream outStream = socket.OutputStream.AsStreamForWrite(); writer = new StreamWriter(outStream); Stream inStream = socket.InputStream.AsStreamForRead(); reader = new StreamReader(inStream); } catch (System.Exception except) { Debug.LogError(except.ToString()); } }
// Read out and print the message received from the socket. private async void StartReader(Windows.Networking.Sockets.StreamSocket socket, Windows.Storage.Streams.DataReader reader) { try { uint bytesRead = await reader.LoadAsync(sizeof(uint)); if (bytesRead > 0) { uint strLength = (uint)reader.ReadUInt32(); bytesRead = await reader.LoadAsync(strLength); if (bytesRead > 0) { String message = reader.ReadString(strLength); WriteMessageText("Received message: " + message + "\n"); StartReader(socket, reader); // Start another reader } else { WriteMessageText("The peer app closed the socket\n"); reader.Dispose(); CloseSocket(); } } else { WriteMessageText("The peer app closed the socket\n"); reader.Dispose(); CloseSocket(); } } catch { WriteMessageText("The peer app closed the socket\n"); reader.Dispose(); CloseSocket(); } }
private async Task ConnectUWP(string host, string port) { Debug.Log("ConnectUWP"); if (exchangeTask != null) { StopExchange(); } socket = new Windows.Networking.Sockets.StreamSocket(); Windows.Networking.HostName serverHost = new Windows.Networking.HostName(host); try { await socket.ConnectAsync(serverHost, port); byteWriter = socket.OutputStream.AsStreamForWrite(); writer = new StreamWriter(byteWriter) { AutoFlush = true }; } catch (Exception e) { errorStatus = e.ToString(); Debug.Log("connection error:" + errorStatus); } }
private async void LocalIpAsync() { try { var settings = ApplicationData.Current.LocalSettings; object value = settings.Values["IP"]; string IPValue = value.ToString(); IP.Text = IPValue; mTimer2.Start(); Windows.Networking.HostName serverHost = new Windows.Networking.HostName(IPValue); string serverPort = "1337"; socket = new Windows.Networking.Sockets.StreamSocket(); await socket.ConnectAsync(serverHost, serverPort); Stream streamOut = socket.OutputStream.AsStreamForWrite(); Writer = new StreamWriter(streamOut); //create timer mTimer.Tick += MTimer_Tick; mTimer.Interval = TimeSpan.FromSeconds(5); mTimer.Start(); //read data from server Stream streamIn = socket.InputStream.AsStreamForRead(); StreamReader reader = new StreamReader(streamIn); if (reader != null) { connectFalse.Visibility = Visibility.Visible; connectFalse.Content = reader; } } catch (Exception e) { connectbutton.Visibility = Visibility.Visible; stackPanel.Visibility = Visibility.Visible; serverIP.Visibility = Visibility.Visible; VerticalPage verticalpage = frame.Content as VerticalPage; verticalpage.hideImg(); } }
/// <summary> /// Creates a TCP connection and writes the report to the socket at the provided hostname and port /// </summary> /// <param name="hostName">hostname</param> /// <param name="port">port</param> /// <returns>TrxResultChannel</returns> public static Task <TrxResultChannel> CreateTcpTrxResultChannel(string hostName, int port) { if ((port < 0) || (port > ushort.MaxValue)) { throw new ArgumentException("port"); } var HostName = hostName ?? throw new ArgumentNullException(nameof(hostName)); var Port = port; #if __IOS__ || MAC UIKit.UIApplication.SharedApplication.NetworkActivityIndicatorVisible = true; #endif try { #if __IOS__ || MAC || __ANDROID__ var client = new System.Net.Sockets.TcpClient(hostName, port); var channel = new TrxResultChannel(client.GetStream(), true); #if __IOS__ || MAC channel.showNetworkIndicator = true; #endif return(Task.FromResult(channel)); #elif WINDOWS_PHONE || NETFX_CORE var socket = new Windows.Networking.Sockets.StreamSocket(); return(socket.ConnectAsync(new Windows.Networking.HostName(hostName), port.ToString(CultureInfo.InvariantCulture)) .AsTask() .ContinueWith(_ => new TrxResultChannel(socket.OutputStream.AsStreamForWrite(), true))); #endif } catch { #if __IOS__ || MAC UIKit.UIApplication.SharedApplication.NetworkActivityIndicatorVisible = false; #endif throw; } }
private async void Item_ClickAsync(object sender, EventArgs e) { SceneSelectEventArgs args = e as SceneSelectEventArgs; var index = args.Index; IEnumerable <SceneItem> items = scenePanel.Children.OfType <SceneItem>(); foreach (var item in items) { item.Select(index); Windows.Networking.Sockets.StreamSocket socket = new Windows.Networking.Sockets.StreamSocket(); Stream streamOut = socket.OutputStream.AsStreamForWrite(); var writer = MainPage.Writer; try { await writer.WriteLineAsync($"scene,{mSceneId},{index}"); await writer.FlushAsync(); } catch (Exception ex) { Log.Error("Send command error", ex); } } }
private async void OnServerConnectionEstablished( Windows.Networking.Sockets.StreamSocket socket) { #if DBG_ENABLE_VERBOSE_LOGGING System.Diagnostics.Debug.WriteLine( "OnServerConnectionEstablished: server connection established"); #endif var receiver = new HoloLensForCV.SensorFrameReceiver( socket); try { while (true) { HoloLensForCV.SensorFrame sensorFrame = await receiver.ReceiveAsync(); #if DBG_ENABLE_VERBOSE_LOGGING System.Diagnostics.Debug.WriteLine( "OnServerConnectionEstablished: seeing a {0}x{1} image of type {2} with timestamp {3}", sensorFrame.SoftwareBitmap.PixelWidth, sensorFrame.SoftwareBitmap.PixelHeight, sensorFrame.FrameType, sensorFrame.Timestamp); #endif switch (sensorFrame.FrameType) { case HoloLensForCV.SensorType.VisibleLightLeftLeft: _vlcLeftLeftContext.RawImage = sensorFrame.SoftwareBitmap; _vlcLeftLeftContext.ImageSourceNeedsUpdate = true; break; case HoloLensForCV.SensorType.VisibleLightLeftFront: _vlcLeftFrontContext.RawImage = sensorFrame.SoftwareBitmap; _vlcLeftFrontContext.ImageSourceNeedsUpdate = true; break; case HoloLensForCV.SensorType.VisibleLightRightFront: _vlcRightFrontContext.RawImage = sensorFrame.SoftwareBitmap; _vlcRightFrontContext.ImageSourceNeedsUpdate = true; break; case HoloLensForCV.SensorType.VisibleLightRightRight: _vlcRightRightContext.RawImage = sensorFrame.SoftwareBitmap; _vlcRightRightContext.ImageSourceNeedsUpdate = true; break; default: throw new Exception("invalid sensor frame type"); } UpdateImages(); } } catch (Exception exception) { // If this is an unknown status it means that the error is fatal and retry will likely fail. if (Windows.Networking.Sockets.SocketError.GetStatus(exception.HResult) == Windows.Networking.Sockets.SocketErrorStatus.Unknown) { throw; } System.Diagnostics.Debug.WriteLine( "Read stream failed with error: " + exception.Message); } }
private void SocketListener_startStreaming(object sender, Windows.Networking.Sockets.StreamSocket args) { StationLib.StationSocketListener SocketListener = sender as StationLib.StationSocketListener; ActivateDisplay(SocketListener); }
public void Run() { try { socket = new Windows.Networking.Sockets.StreamSocket(); UpgradeRequest request = null; try { // connect to the eftlServer if (String.Compare("ws", uri.Scheme, StringComparison.CurrentCultureIgnoreCase) == 0) { socket.ConnectAsync(remoteHostName, getPort().ToString(), Windows.Networking.Sockets.SocketProtectionLevel.PlainSocket).AsTask().Wait(5000); } else if (String.Compare("wss", uri.Scheme, StringComparison.CurrentCultureIgnoreCase) == 0) { socket.ConnectAsync(remoteHostName, getPort().ToString(), Windows.Networking.Sockets.SocketProtectionLevel.Ssl).AsTask().Wait(5000); } Windows.Networking.Sockets.SocketProtectionLevel l = socket.Information.ProtectionLevel; Console.WriteLine("ProtectionLevel = " + l); // send HTTP upgrade request request = new UpgradeRequest(uri, protocols); DataWriter writer = new DataWriter(socket.OutputStream); String s = request.toString(); writer.WriteString(s); // Call StoreAsync method to store the data to a backing stream try { writer.StoreAsync().AsTask().Wait(); writer.FlushAsync().AsTask().Wait(); } catch (Exception e) { Console.WriteLine(e.StackTrace); } writer.DetachStream(); } catch (Exception e) { Exception exp = new Exception("failed to connect" + ((e.InnerException != null) ? e.InnerException.Message : "")); notifyError(exp); } byte[] buffer = new byte[32768]; IInputStream inputStream = socket.InputStream; try { inputStream.ReadAsync(buffer.AsBuffer(), (uint)buffer.Length, InputStreamOptions.Partial).AsTask().Wait(); System.IO.Stream stream = new System.IO.MemoryStream(buffer); // read HTTP upgrade response UpgradeResponse response = UpgradeResponse.read(stream); response.validate(request); // get the agreed upon protocol protocol = response.getProtocol(); } catch (Exception e) { notifyError(e); } // notify listener notifyOpen(); // dispatch frames dispatch(); } catch (Exception e) { notifyError(e); } finally { socket.Dispose(); } }
public void Connect() { TvDirectSocket = new Windows.Networking.Sockets.StreamSocket(); TvDirectSocket.ConnectAsync(ConnectedHostName, ConnectedPort.ToString()).Completed += newConnected; ConnectionState = TvConnectionState.Connecting; if (Connecting != null) { Connecting(); } }
public void Cleanup() { try { Writer.DetachStream(); Reader.DetachStream(); Writer.Dispose(); Reader.Dispose(); TvDirectSocket.Dispose(); TvDirectSocket = null; } catch { } }
//netcode functions private async void StartClient(string data) { var hostName = new Windows.Networking.HostName("localhost"); // local machine // IPAddress ipAddress = IPAddress.Parse("192.168.0.122"); //rpi // Create a TCP/IP socket. // Connect to a remote device. try { // Establish the remote endpoint for the socket. // The name of the // Connect to the remote endpoint. using (var streamSocket = new Windows.Networking.Sockets.StreamSocket()) { if (lb1.Items.Count > 10) { lb1.Items.Clear(); } lb1.Items.Add("connecting"); //new Windows.Networking.HostName("Legion-Surface") //new Windows.Networking.HostName("raspberrypi") await streamSocket.ConnectAsync(new Windows.Networking.HostName("192.168.0.122"), port.ToString()); // Send test data to the remote device. if (lb1.Items.Count > 10) { lb1.Items.Clear(); } lb1.Items.Add("connected. Sending Data"); string request = data + "<EOF>"; using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite()) { using (var streamWriter = new StreamWriter(outputStream)) { await streamWriter.WriteLineAsync(request); await streamWriter.FlushAsync(); } } // Receive the response from the remote device. // Receive(streamSocket); //lb1.Items.Add("received the response: " + serverResponse); streamSocket.Dispose(); } } catch (Exception e) { Windows.Networking.Sockets.SocketErrorStatus webErrorStatus = Windows.Networking.Sockets.SocketError.GetStatus(e.GetBaseException().HResult); this.lb1.Items.Add(webErrorStatus.ToString() != "Unknown" ? webErrorStatus.ToString() : e.Message); } }
public Client( #if NETFX_CORE Windows.Networking.Sockets.StreamSocket tcpClient
private async Task StartClientBD(string zapros, string ip) { try { // Create the StreamSocket and establish a connection to the echo server. using (var streamSocket = new Windows.Networking.Sockets.StreamSocket()) { // The server hostname that we will be establishing a connection to. In this example, the server and client are in the same process. var hostName = new Windows.Networking.HostName(ip); // this.clientListBox.Items.Add("client is trying to connect..."); // MessageDialog messageDialog1 = new MessageDialog("client is trying to connect..."); // await messageDialog1.ShowAsync(); await streamSocket.ConnectAsync(hostName, "8888"); // this.clientListBox.Items.Add("client connected"); // messageDialog1 = new MessageDialog("client connected"); // await messageDialog1.ShowAsync(); // Send a request to the echo server. string request = "BDB!" + "\t" + zapros; using (Stream outputStream = streamSocket.OutputStream.AsStreamForWrite()) { using (var streamWriter = new StreamWriter(outputStream)) { await streamWriter.WriteLineAsync(request); await streamWriter.FlushAsync(); } } // this.clientListBox.Items.Add(string.Format("client sent the request: \"{0}\"", request)); // messageDialog1 = new MessageDialog("client sent the request: \"{0}\"", request); // await messageDialog1.ShowAsync(); // Read data from the echo server. string response = null; List <byte> list = new List <byte>(); byte[] Buffer1 = new byte[1024]; Windows.Storage.StorageFolder storageFolder = Windows.Storage.ApplicationData.Current.LocalFolder; Windows.Storage.StorageFile sampleFile = await storageFolder.CreateFileAsync("sample.xml", Windows.Storage.CreationCollisionOption.ReplaceExisting); using (Stream inputStream = streamSocket.InputStream.AsStreamForRead()) { int Count; while ((Count = inputStream.Read(Buffer1, 0, Buffer1.Length)) > 0) { // Преобразуем эти данные в строку и добавим ее к переменной Request for (int i = 0; i < Count; i++) { list.Add(Buffer1[i]); } // Запрос должен обрываться последовательностью \r\n\r\n // Либо обрываем прием данных сами, если длина строки Request превышает 4 килобайта // Нам не нужно получать данные из POST-запроса (и т. п.), а обычный запрос // по идее не должен быть больше 4 килобайт } if (list.Count != 0) { MessageDialog messageDialog12 = new MessageDialog(list.Count.ToString()); await messageDialog12.ShowAsync(); // IBuffer buffer = Buffer1.AsBuffer(); await Windows.Storage.FileIO.WriteBytesAsync(sampleFile, list.ToArray()); MessageDialog messageDialog112 = new MessageDialog("файл создан"); await messageDialog112.ShowAsync(); } } if (list.Count != 0) { DataSet ds = new DataSet(); // XDocument d= System.Xml.Linq.XDocument.Load(sampleFile.Path); ds.ReadXml(sampleFile.Path); // выбираем первую таблицу DataTable dt = ds.Tables[0]; await ParserTabSobData(dt); // ViewModel.SostoYs = vs[0]; // if (vs.Length > 1) // { // } } else { MessageDialog messageDialog12 = new MessageDialog("Данные по запросу не обнаружены"); await messageDialog12.ShowAsync(); } MessageDialog messageDialog122 = new MessageDialog("Конец"); await messageDialog122.ShowAsync(); } // this.clientListBox.Items.Add("client closed its socket"); // MessageDialog messageDialog = new MessageDialog("client closed its socket"); // await messageDialog.ShowAsync(); } catch (Exception ex) { MessageDialog messageDialog = new MessageDialog("Error" + ex.ToString()); messageDialog.ShowAsync(); } }