public void DebugGoals() { //BodyManager bodyManager = new BodyManager(); //foreach (var body in bodyManager.BodyMap.Values) //{ // body.transform.GetChild() //} List <Windows.Kinect.JointType> goalJointTypesList = GetValidGoalJointsList(); List <Windows.Kinect.Joint> goalJointsList = new List <Windows.Kinect.Joint>(); for (int i = 0; i < goalJointTypesList.Count; i++) { Windows.Kinect.JointType jt = goalJointTypesList[i]; Windows.Kinect.Joint j = bodyManager.GetJoint(jt); goalJointsList.Add(j); GameObject jointObj = bodyManager.GetJointObject(jt); bool goalMetForJoint = goalManager.GoalMet(j); if (goalMetForJoint) { Debug.Log("Joint[" + jt.ToString() + "] Goal Met!"); } } if (goalManager.AllGoalsMet(goalJointsList)) { Debug.Log("SUCCESS: All joint goals met!"); } }
public void RefreshJointOrientationsFast(Dictionary <JointType, JointOrientation> jointOrientations) { if (_pNative == IntPtr.Zero) { throw new ObjectDisposedException("Body"); } int length = Windows_Kinect_Body_get_JointOrientations_Length(_pNative); var keys = new Windows.Kinect.JointType[length]; var values = new Windows.Kinect.JointOrientation[length]; length = Windows_Kinect_Body_get_JointOrientations(_pNative, keys, values, length); jointOrientations.Clear(); for (int i = 0; i < length; i++) { jointOrientations.Add(keys[i], values[i]); } }
void RefreshBodyObject(Windows.Kinect.Body body) { bool isGen = false; if (tt.Count - 1 != (int)Windows.Kinect.JointType.ThumbRight) { tt.Clear(); isGen = true; print("ボーンを生成します."); } for (Windows.Kinect.JointType jt = Windows.Kinect.JointType.SpineBase; jt <= Windows.Kinect.JointType.ThumbRight; jt++) { Windows.Kinect.Joint sourceJoint = body.Joints[jt]; Vector3 tmp = GetVector3FromJoint(sourceJoint) * 20; if (isGen) { var t = GameObject.CreatePrimitive(PrimitiveType.Cube).transform; t.name = jt.ToString(); t.position = tmp; t.parent = transform; Destroy(t.GetComponent <BoxCollider>()); tt.Add(t); } else { Transform t = tt[(int)jt]; if (sourceJoint.TrackingState == Windows.Kinect.TrackingState.Tracked) { t.position = tmp; // t.gameObject.SetActive(true); } else { // t.gameObject.SetActive(false); } } } }
public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, Windows.Kinect.JointType joint) { return(true); }
public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, Windows.Kinect.JointType joint, Vector3 screenPos) { if (gesture == KinectGestures.Gestures.MySquat) { SquatDet = true; } if (gesture == KinectGestures.Gestures.Myjump) { JumpDet = true; } if (gesture == KinectGestures.Gestures.Walk) { RunDet = true; RunAnimFlag = true; if (bPause) { bPause = false; Continue(); } if (GUImanager.bOkToRestart) { bOkToRestartAndRunDet = true; } if (Time.timeScale != 1) { Time.timeScale = 1; zanTing.gameObject.SetActive(false); } } if (gesture == KinectGestures.Gestures.MyMoveLeft) { leftMovePro = 0; MoveLeftDet = true; } if (gesture == KinectGestures.Gestures.MyMoveRight) { rightMovePro = 0; MoveRightDet = true; } if (gesture == KinectGestures.Gestures.MyRaiseUpLeft) { Time.timeScale = 0; zanTing.gameObject.SetActive(true); bPause = true; } // } return(true); }
public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, Windows.Kinect.JointType joint, Vector3 screenPos) { }
public Map(Windows.Kinect.JointType type, UnityEngine.Transform bone) { this.Type = type; this.Bone = bone; this.AdjustmentToMesh = Quaternion.identity; }