public Scenario3() { this.InitializeComponent(); // Retrieve information about whether or not a keyboard is present Windows.Devices.Input.KeyboardCapabilities kbdCapabilities = new Windows.Devices.Input.KeyboardCapabilities(); keyboardText.Text = "Keyboard present = " + kbdCapabilities.KeyboardPresent.ToString(); // Retrieve information about the capabilities of the device's mouse. This includes: // - Whether or not a mouse is present // - The number of buttons on the mouse // - Whether or not the mouse has a vertical scroll wheel // - Whether or not the mouse has a horizontal scroll wheel // - Whether or not the user has elected to swap the mouse buttons, causing // the right mouse button to be the primary button Windows.Devices.Input.MouseCapabilities mouseCapabilities = new Windows.Devices.Input.MouseCapabilities(); System.Text.StringBuilder sb = new System.Text.StringBuilder(); sb.Append("Mouse present = " + mouseCapabilities.MousePresent.ToString() + "\n"); sb.Append("Number of buttons = " + mouseCapabilities.NumberOfButtons.ToString() + "\n"); sb.Append("Vertical wheel present = " + mouseCapabilities.VerticalWheelPresent.ToString() + "\n"); sb.Append("Horizontal wheel present = " + mouseCapabilities.HorizontalWheelPresent.ToString() + "\n"); sb.Append("Buttons swapped = " + mouseCapabilities.SwapButtons.ToString()); mouseText.Text = sb.ToString(); // Retrieve information about the capabilities of the device's mouse. This includes: // - Whether or not the device supports touch // - The supported number of simultaneous touch contacts Windows.Devices.Input.TouchCapabilities touchCapabilities = new Windows.Devices.Input.TouchCapabilities(); sb = new System.Text.StringBuilder(); sb.Append("Touch present = " + touchCapabilities.TouchPresent.ToString() + "\n"); sb.Append("Touch contacts supported = " + touchCapabilities.Contacts.ToString()); touchText.Text = sb.ToString(); }
internal void Initialize() { if (!initialized) { initialized = true; // There does not appear to be a way of finding out if a touch device supports pressure. // XNA does not expose a pressure value, so let's assume it doesn't support it. hasPressure = false; #if WINDOWS_STOREAPP // Is a touch device present? var caps = new Windows.Devices.Input.TouchCapabilities(); isConnected = caps.TouchPresent != 0; // Iterate through all pointer devices and find the maximum number of concurrent touches possible maximumTouchCount = 0; var pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices(); foreach (var pointerDevice in pointerDevices) maximumTouchCount = Math.Max(maximumTouchCount, (int)pointerDevice.MaxContacts); #else isConnected = true; maximumTouchCount = 8; #endif } }
public Scenario3() { this.InitializeComponent(); // Retrieve information about whether or not a keyboard is present Windows.Devices.Input.KeyboardCapabilities kbdCapabilities = new Windows.Devices.Input.KeyboardCapabilities(); keyboardText.Text = "Keyboard present = " + kbdCapabilities.KeyboardPresent.ToString(); // Retrieve information about the capabilities of the device's mouse. This includes: // - Whether or not a mouse is present // - The number of buttons on the mouse // - Whether or not the mouse has a vertical scroll wheel // - Whether or not the mouse has a horizontal scroll wheel // - Whether or not the user has elected to swap the mouse buttons, causing // the right mouse button to be the primary button Windows.Devices.Input.MouseCapabilities mouseCapabilities = new Windows.Devices.Input.MouseCapabilities(); System.Text.StringBuilder sb = new System.Text.StringBuilder(); sb.Append("Mouse present = " + mouseCapabilities.MousePresent.ToString() + "\n"); sb.Append("Number of buttons = " + mouseCapabilities.NumberOfButtons.ToString() + "\n"); sb.Append("Vertical wheel present = " + mouseCapabilities.VerticalWheelPresent.ToString() + "\n"); sb.Append("Horizontal wheel present = " + mouseCapabilities.HorizontalWheelPresent.ToString() + "\n"); sb.Append("Buttons swapped = " + mouseCapabilities.SwapButtons.ToString()); mouseText.Text = sb.ToString(); // Retrieve information about the capabilities of the device's mouse. This includes: // - Whether or not the device supports touch // - The supported number of simultaneous touch contacts Windows.Devices.Input.TouchCapabilities touchCapabilities = new Windows.Devices.Input.TouchCapabilities(); sb = new System.Text.StringBuilder(); sb.Append("Touch present = " + touchCapabilities.TouchPresent.ToString() + "\n"); sb.Append("Touch contacts supported = " + touchCapabilities.Contacts.ToString()); touchText.Text = sb.ToString(); }
internal void Initialize() { if (!initialized) { initialized = true; // There does not appear to be a way of finding out if a touch device supports pressure. // XNA does not expose a pressure value, so let's assume it doesn't support it. hasPressure = false; #if WINRT // Is a touch device present? var caps = new Windows.Devices.Input.TouchCapabilities(); isConnected = caps.TouchPresent != 0; // Iterate through all pointer devices and find the maximum number of concurrent touches possible maximumTouchCount = 0; var pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices(); foreach (var pointerDevice in pointerDevices) { maximumTouchCount = Math.Max(maximumTouchCount, (int)pointerDevice.MaxContacts); } #else isConnected = true; maximumTouchCount = 8; #endif } }
static string ConstructUserAgent() { // unfortunately, there isn't much info we can get from Windows 8 Store apps Windows.Devices.Input.TouchCapabilities tc = new Windows.Devices.Input.TouchCapabilities(); var hasTouch = tc.TouchPresent > 0; return(string.Format("Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.2; Trident/6.0{0})", hasTouch ? "; Touch" : "")); }
/// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { string Buffer; Windows.Devices.Input.TouchCapabilities TouchCapabilities = new Windows.Devices.Input.TouchCapabilities(); Buffer = string.Format("There is {0} digitizer present\n", TouchCapabilities.TouchPresent != 0 ? "a" : "no"); Buffer += string.Format("The digitizer supports {0} contacts\n", TouchCapabilities.Contacts); TouchOutputTextBlock.Text = Buffer; }
internal void Initialize() { if (!initialized) { initialized = true; // There does not appear to be a way of finding out if a touch device supports pressure. // XNA does not expose a pressure value, so let's assume it doesn't support it. hasPressure = false; #if WINDOWS_STOREAPP // Is a touch device present? var caps = new Windows.Devices.Input.TouchCapabilities(); isConnected = caps.TouchPresent != 0; // Iterate through all pointer devices and find the maximum number of concurrent touches possible maximumTouchCount = 0; var pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices(); foreach (var pointerDevice in pointerDevices) maximumTouchCount = Math.Max(maximumTouchCount, (int)pointerDevice.MaxContacts); #elif WINDOWS maximumTouchCount = GetSystemMetrics(SM_MAXIMUMTOUCHES); isConnected = (maximumTouchCount > 0); #elif ANDROID // http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_TOUCHSCREEN var pm = Game.Activity.PackageManager; isConnected = pm.HasSystemFeature(PackageManager.FeatureTouchscreen); if (pm.HasSystemFeature(PackageManager.FeatureTouchscreenMultitouchJazzhand)) maximumTouchCount = 5; else if (pm.HasSystemFeature(PackageManager.FeatureTouchscreenMultitouchDistinct)) maximumTouchCount = 2; else maximumTouchCount = 1; #elif IOS //iPhone supports 5, iPad 11 isConnected = true; if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) maximumTouchCount = 5; else //Pad maximumTouchCount = 11; #elif WINDOWS_PHONE // There is no API on WP8, XNA returns 4 according to the docs // http://msdn.microsoft.com/en-nz/library/ff434208.aspx // http://en.wikipedia.org/wiki/Windows_Phone_8#Hardware_requirements isConnected = true; maximumTouchCount = 4; #elif PSM isConnected = true; maximumTouchCount = 2; //TODO: This number is made up, needs to be tested on Vita #else //Touch isn't implemented in OpenTK, so no linux or mac https://github.com/opentk/opentk/issues/80 isConnected = false; #endif } }
/// <summary> /// Invoked when this page is about to be displayed in a Frame. /// </summary> /// <param name="e">Event data that describes how this page was reached. The Parameter /// property is typically used to configure the page.</param> protected override void OnNavigatedTo(NavigationEventArgs e) { string Buffer; Windows.Devices.Input.TouchCapabilities TouchCapabilities = new Windows.Devices.Input.TouchCapabilities(); Buffer = string.Format("There is {0} digitizer present\n", TouchCapabilities.TouchPresent != 0 ? "a" : "no"); Buffer += string.Format("The digitizer supports {0} contacts\n", TouchCapabilities.Contacts); TouchOutputTextBlock.Text = Buffer; }
public virtual void Initialize(DeviceManager deviceManager) { TouchCapabilities = new Windows.Devices.Input.TouchCapabilities(); // Initialize a TextFormat textFormat = new TextFormat(deviceManager.FactoryDirectWrite, "Calibri", 20) { TextAlignment = TextAlignment.Center, ParagraphAlignment = ParagraphAlignment.Center }; textFormat2 = new TextFormat(deviceManager.FactoryDirectWrite, "Calibri", 20) { TextAlignment = TextAlignment.Leading, ParagraphAlignment = ParagraphAlignment.Center }; sceneColorBrush = new SolidColorBrush(deviceManager.ContextDirect2D, Color.Tomato); strokeProperties = new StrokeStyleProperties(); strokeProperties.StartCap = CapStyle.Round; strokeProperties.EndCap = CapStyle.Round; strokeProperties.LineJoin = LineJoin.Round; strokeStyle = new StrokeStyle(deviceManager.FactoryDirect2D, strokeProperties); }
public virtual void Initialize(DeviceManager deviceManager) { TouchCapabilities = new Windows.Devices.Input.TouchCapabilities(); // Initialize a TextFormat textFormat = new TextFormat(deviceManager.FactoryDirectWrite, "Calibri", 20) { TextAlignment = TextAlignment.Center, ParagraphAlignment = ParagraphAlignment.Center }; textFormat2 = new TextFormat(deviceManager.FactoryDirectWrite, "Calibri", 20) { TextAlignment = TextAlignment.Leading, ParagraphAlignment = ParagraphAlignment.Center }; sceneColorBrush = new SolidColorBrush(deviceManager.ContextDirect2D, Color.Tomato); strokeProperties = new StrokeStyleProperties(); strokeProperties.StartCap = CapStyle.Round; strokeProperties.EndCap = CapStyle.Round; strokeProperties.LineJoin = LineJoin.Round; strokeStyle = new StrokeStyle(deviceManager.FactoryDirect2D, strokeProperties); }
internal void Initialize() { if (!initialized) { initialized = true; // There does not appear to be a way of finding out if a touch device supports pressure. // XNA does not expose a pressure value, so let's assume it doesn't support it. hasPressure = false; #if WINDOWS_STOREAPP // Is a touch device present? var caps = new Windows.Devices.Input.TouchCapabilities(); isConnected = caps.TouchPresent != 0; // Iterate through all pointer devices and find the maximum number of concurrent touches possible maximumTouchCount = 0; var pointerDevices = Windows.Devices.Input.PointerDevice.GetPointerDevices(); foreach (var pointerDevice in pointerDevices) { maximumTouchCount = Math.Max(maximumTouchCount, (int)pointerDevice.MaxContacts); } #elif WINDOWS maximumTouchCount = GetSystemMetrics(SM_MAXIMUMTOUCHES); isConnected = (maximumTouchCount > 0); #elif ANDROID // http://developer.android.com/reference/android/content/pm/PackageManager.html#FEATURE_TOUCHSCREEN var pm = Game.Activity.PackageManager; isConnected = pm.HasSystemFeature(PackageManager.FeatureTouchscreen); if (pm.HasSystemFeature(PackageManager.FeatureTouchscreenMultitouchJazzhand)) { maximumTouchCount = 5; } else if (pm.HasSystemFeature(PackageManager.FeatureTouchscreenMultitouchDistinct)) { maximumTouchCount = 2; } else { maximumTouchCount = 1; } #elif IOS //iPhone supports 5, iPad 11 isConnected = true; if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { maximumTouchCount = 5; } else //Pad { maximumTouchCount = 11; } #elif WINDOWS_PHONE // There is no API on WP8, XNA returns 4 according to the docs // http://msdn.microsoft.com/en-nz/library/ff434208.aspx // http://en.wikipedia.org/wiki/Windows_Phone_8#Hardware_requirements isConnected = true; maximumTouchCount = 4; #elif PSM isConnected = true; maximumTouchCount = 2; //TODO: This number is made up, needs to be tested on Vita #else //Touch isn't implemented in OpenTK, so no linux or mac https://github.com/opentk/opentk/issues/80 isConnected = false; #endif } }