예제 #1
0
        private Window_Command_Item_Preparations GetItemWindow(Vector2 loc, bool facingRight, bool usingItem = false)
        {
            var window = new Window_Command_Item_Preparations(
                UnitWindow.actor_id, loc, facingRight, usingItem);

            window.stereoscopic = Config.PREPITEM_UNIT_DEPTH;
            return(window);
        }
예제 #2
0
 public virtual void refresh_trade()
 {
     Item_Window_1 = new Window_Command_Item_Preparations(
         Trading_Actor_Id, item_window_1_loc(), true);
     Item_Window_1.darkened     = true;
     Item_Window_1.stereoscopic = Config.PREPITEM_UNIT_DIMMED_DEPTH;
     Item_Window_2 = new Window_Command_Item_Preparations(
         UnitWindow.actor_id, item_window_2_loc(), false);
     Item_Window_2.stereoscopic = Config.PREPITEM_UNIT_DEPTH;
 }
예제 #3
0
        private void CreateItemWindow(int actorId, Vector2 loc)
        {
            var window = new Window_Command_Item_Preparations(
                actorId, loc, true, true);

            window.stereoscopic = Config.PREPITEM_UNIT_DEPTH;
            window.active       = true;
            window.ShowHeader();

            Window = window;
        }
예제 #4
0
 protected virtual void refresh()
 {
     // Item Window
     Item_Window = new Window_Command_Item_Preparations(
         Unit_Window.actor_id, new Vector2(8, 52), true);
     Item_Window.face_shown   = false;
     Item_Window.stereoscopic = Config.PREPUNIT_UNIT_INFO_DEPTH;
     Item_Header              = new Pick_Units_Items_Header(Unit_Window.actor_id, Item_Window.width);
     Item_Header.loc          = Item_Window.loc - new Vector2(4, 36);
     Item_Header.stereoscopic = Config.PREPUNIT_UNIT_INFO_DEPTH;
 }
예제 #5
0
 public override void refresh()
 {
     Funds_Value.text = Global.battalion.gold.ToString();
     // Item Windows
     if (!Trading)
     {
         Item_Window_1 = GetItemWindow(item_window_1_loc(), true);
         if (Unit_Selected && !Trading)
         {
             Item_Window_1.ShowHeader();
         }
         Item_Window_2 = null;
     }
     else
     {
         Item_Window_2 = GetItemWindow(item_window_2_loc(), false);
     }
 }