public void select_take() { if (Supply_Window.can_take_active_item(this.actor)) { Global.game_system.play_se(System_Sounds.Confirm); Item_Selection_Window = new Window_Command_Item_Convoy_Take( Unit_Id, Supply_Window.loc + new Vector2(8, 20)); Item_Selection_Window.stereoscopic = Config.CONVOY_SELECTION_DEPTH; refresh_select_take(); Supply_Window.active = false; } else { Global.game_system.play_se(System_Sounds.Buzzer); } }
public void cancel_selecting_take() { Item_Selection_Window = null; Supply_Window.active = true; }