private void OnWindowResized(WindowResizedEvent e) { if (e.Width == 0 || e.Height == 0) { return; } AspectRatio = (float)e.Width / e.Height; camera.SetProjection(-AspectRatio * ZoomLevel, AspectRatio * ZoomLevel, -ZoomLevel, ZoomLevel); }
private void WindowResize(WindowResizedEvent e) { if (e.Width == 0 || e.Height == 0) { minimized = true; return; } minimized = false; RenderingAPI.OnWindowResize((uint)e.Width, (uint)e.Height); }