private void OnGUI() { selectedValue = EditorGUILayout.Popup("Level to Delete", selectedValue, levelOptions); if (GUILayout.Button("Delete Level")) { gameLevelToDelete = levels[selectedValue]; DeleteLevel(); WindowRefresh.RefreshLevelsList(out levelOptions, out selectedValue, out levels, out gameLevelData); } }
public static void OpenMenu() { window = (DeleteGameLevel)GetWindow(typeof(DeleteGameLevel), false, "Delete Level"); WindowRefresh.RefreshLevelsList(out window.levelOptions, out window.selectedValue, out window.levels, out window.gameLevelData); }